Devs add Interaction Delay to Prevent Dig Site Double Looting

With the last patch the devs have fixed (*** UPDATE *** Maybe not, some report it’s still working truly fixed now) a minor glitch that allowed players to loot Dig Sites twice in certain situations. You might have noticed that the end chests and shrines within Dig Sites now have a short interaction timer. That’s because sometimes after quickly picking up the loot, the reward node would still be active and could be looted again.

Comparably small issue and impact

The glitch never gained much popularity, because quite frankly it wasn’t a severe issue. Dig Sites as you might know return mostly Reclaimed Resources that players have plenty anyway. Looting the sites was more necessary to complete your daily Mercentile Missions. Players could however get a slight advantage in terms of Ascended Artifact Weapons, the Dig Sites drop one of the needed resources.

The glitch didn’t however occur consistently. Sometimes you would get a chance at another loot, but most of the the the node would deactivate properly after the first interaction. So the damage done is low to nonexistent. Nonetheless it needed fixing and the devs delivered just that last Thursday.

Treasure Chests still affected

Where the trick still works is Treasure Chests. After deactivating the corresponding trap to make chests accessible, you can interact with them at least twice. We’re not sure it’s intended, but unlike Dig Sites it’s not harmful either. You can only interact as often with the chest as you have maps. So you don’t actually gain access to extra loot, it just speeds up the process of farming chests in case you have multiple maps at the same spot.


Did you experience the glitch, or noticed the change? Please post your comments below or visit the corresponding thread on our message board!

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2 thoughts on “Devs add Interaction Delay to Prevent Dig Site Double Looting

  • March 6, 2017 at 7:04 am
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    Yup, I’d seen this once or twice. Not a huge deal but still felt like an exploit, so I’m glad it’s been fixed.

  • March 6, 2017 at 9:01 am
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    Just to be clear, the delay timer DOES NOT prevent double looting dig sites. I think that was its intention, but it is still possible to double loot them with a 99% success rate.

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