Exploit History Vol. 20: Foundry Refinement Botting
In today’s episode of our Exploit History, we talk about one of the more severe issues in the early stages of the game. It’s actually not too fair to only include the Foundry in the headline of this article because as much of the problem was how Utility Enchantments worked back in the day. The combination of both led to bots and players swarming certain custom maps and getting filthy rich in the process.
But what was Foundry botting all about? As mentioned, it was as much an issue with Utility Enchantments. Initially they were designed to drop unbound refining points. Obviously farming Utility Enchantments meant simply killing as many mobs as possible. The Foundry and its custom maps were ideal for that. Players created so-called “farm” levels that only consisted of easily killable mobs. Some were even designed in a way that mobs were trapped and could safely be taken down by ranged characters from distance.
Of course not only players liked the idea of farming and selling RPs that way. The botting scene soon caught on and created Foundry maps that were not only easily farmable, but also easily bottable. Bots would just repeat certain Foundries over and over again and pile up stacks and stacks of gems. The whole process led to the market for refining points absolutely crashing and the devs searching for answers.
First they tried a whole bunch of internal cooldowns for Utility Enchantments, but that did bother humans more than bots. So eventually all drops from Utility Enchantments would bind to account in Module 5 and later the Foundry didn’t even proc certain enchantments at all. That however led to another major AD-making opportunity. Because it was evident that the market for RPs would skyrocket in the wake of the change, rich players bought up stacks and stacks of RP from the Auction House and could sell them with an absurd profit margin a couple weeks later.
Exploit History: Locking Auctions – Caturday – Masterwork Nodes – Permadodge – Arcane Reservoir – Full GF Runs – Attribute Enhancement – Using the old Refining System – Killing Fulminorax and Valindra From Below – Skipping Shadowfell – Resonator Exploit – Safely Killing Traven Blackdagger – Foundry Power Leveling – Castle Never Picture Frame Shortcut – Infinite Buff Stacks and One-Shotting CWs – Max Level In About One Hour – No Ward Consumpion – Gateway Scripting – Temple of the Spider Exploits
2 thoughts on “Exploit History Vol. 20: Foundry Refinement Botting”
it was easier than that most people think. all you had to do was kill mobs… mobs that would be placed behind barriers so they couldn’t reach you. they used the portals like in dread ring to spawn endless supply of mobs. Literally a person could use a paperclip to hold down and encounter button or a rubberband to hold down a mouse button for an at-will. More complex options were using keybinds or software to generate full rotations but all you needed was to kill stuff.
Then you’d see people online 24/7. not running anything, no one was running dungeons because farming utility enchants was more profitable.
You see see this in areas like icespire peak where people afk farm the first mountain.
This one was the first of the major botting issues in the game.
It causes our guild to fall apart and we started a new one.
Lots of people with no skill botted with this in module 4 when it had started.
We kicked them at fiirst but then some of our “veteran” players started botting.
t was very easy you just put a stone to your mouse and left it all night. You get 2-300k AD during the night w/o any skill or effort.
Until this exploit usually the guys who did a lots Castle Never or Gauntlgrym dungeons had good gear. After this one every people w/o skill have good gear. Of course the introduction of artifact gear help them too.
We wanted to do dungeons not botting but after a while the botters were so hostile and vocal and we had to leave the guild.
Well I wanted to kick them too but I was convinced not too…
These major botters mostly disappeared from the game nowadays…
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