Gold Bonus Should Affect Sell Values


I went out the other day to test something. Since Gold has become an important currency in the new Workshop system, I (as probably many others) set up an army of alts that craft low-level blue gear pieces. As lined out in our guide, those sell for more Gold than you invest, making it a nice way to keep Workshops running without the need to actually farm for Gold out on the field.

That’s why I got interested in the stat Gold Bonus. I already knew it affects the amount of Gold dropped by mobs, but I was curious whether it also applies to sell values. Turned out that it does not. It’s not a huge issue to be honest, but I nonetheless suddenly felt a little disappointed. I have lobbied for “useless” stats before and I guess Gold Bonus is another example that I’d like to see get a bit more relevant.

It Makes Sense

First of all, including sell values makes sense. Characters with a Gold Bonus should be both more aware of shiny stuff lying around and negotiating better deals with vendors. Or, to make it even more (and non-rpg-ish) simple: It should affect all incoming sources of gold. Like Incoming Healing affects all sources of healing (or should), not just certain ones. It’s surely a question of approach and interpretation, but there’s no doubt what would be more logical.

It would also contribute to some specialized builds, in my case for the Workshop. I’m not sure but with Insignias and everything you can probably get up to 150% Gold Bonus. I already make hundreds of Gold per day in case I do farm all the characters I’ve ste up, and would obviously love to see that number getting multiplied. But more than that, I just like having niche use for some stats. I have those massive speed builds whenever I farm masterwork resources for example. The fact that you’re being most efficient seems to lessen the grind, at least somewhat.

Reward Those That Put More Thought into Something

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It’s also about rewarding those that put more thought and time into optimizing their accounts. Don’t forget that getting to the max amount of Gold Bonus isn’t free. You need a full stable, Insignias of Prosperity, high level Radiant Enchantments, and the willingness to farm characters every day to not waste your precious bonus. I think it’s important to point out that it’s not just an instant and free 100%+ gold bonus, but an investment for the dedicated player willing to reap rewards much later. Leveling Leadership for months back in the day was kind of the same. You could have made faster profit with other professions, but long-term it was worth it.

You would obviously have to make sure that you don’t create an infinite gold exploit with the bonus (selling items for more than you buy etc.), but overall I really don’t see the downside here. Maybe you want to tweak some values, but that’s it. I personally would have tons of fun with this random stuff and definitely pimp my alts if Gold Bonus would offer more than just enhancing the coins you get from mobs. Make it happen!

What’s your take on Gold Bonus and sell values? Share your thoughts and experience on our social channels, in the comments below, or visit our message board!

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j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter, he has built up ALTs of all classes and plays on BIS/near-BIS level.

12 thoughts on “Gold Bonus Should Affect Sell Values

  • January 9, 2019 at 7:09 am

    only read the title, its a stupid idea amd you should stop

    • January 9, 2019 at 7:50 am

      Not as stupid as your comment mate. But hey, we’re here for quality trolls like you!

  • January 9, 2019 at 7:13 am

    Hundreds of gold per day? Crikey! How many characters do you have churning out Potions of Healing, and how many times a day do you empty the box?

    • January 9, 2019 at 7:48 am

      Really just using the daily morale and mass-producing potions or lower rank blue gear that sells for 25 silver.

  • January 9, 2019 at 8:02 am

    I do this for XP on my invokers. … XP runes, Insignia, low-rank Azures, and Boons, they have about 130% Xp bonus just using cheap junk I had laying around. … which means over-levels happen a little faster.

    Was thinking about doing the same thing for gold, but seems to only effect drops.

  • January 9, 2019 at 10:31 am

    Definitely, sumplkrum. Two of my characters have 184 and 186% XP bonus, others from 98 to 160%. They have a set of gear and mounts just for invoking and turning in quests, and BtA Primal gear for when I actually play them. I get a level every day or two, or 3 in 4 or something and the ones I am actually playing 3 or 4 or 5 levels per day.

  • January 10, 2019 at 8:05 am

    No, gold bonus should not affect sale prices. Since gold bars sell for their buy price, that would lead to infinite gold.

    That being said, gold bonus being MUCH HIGHER for gold drop rates would be reasonable.

    Bad idea is bad, sorry.

  • January 10, 2019 at 9:04 am

    ^ good point.

    I feel like Quest and Chest rewards can also be adjusted to make this stat somehow meaningful. Right now the rewards are so few copper that it’s meaningless.

    • January 10, 2019 at 1:59 pm

      I don’t think the current gold bonus stat is meaningless, but it’s not something I would deliberately stack up except as a consequence of something else.

      I use Prosperity Insignia on Paladins and GFs for the Max hp bonus, and I see mobs dropping piles of 633 cp all the time in higher level zones with 186% XP bonus. If that is actually 1.86x normal gold drops, it’s WAI.

      I do agree that it should also apply to gold from chests of all sorts.


  • January 11, 2019 at 7:23 pm

    Even if Gold Bars didn’t exist, I’m sure there would still be some things that would sell for more than their cost with X% gold bonus. The only way they could prevent infinite gold would be to jack the prices way up and nerf the sells way down. That only hurts the people who didn’t “invest” in gold bonus, which I assume, would be way more people than those who did.

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