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I went out the other day to test something. Since Gold has become an important currency in the new Workshop system, I (as probably many others) set up an army of alts that craft low-level blue gear pieces. As lined out in our guide, those sell for more Gold than you invest, making it a nice way to keep Workshops running without the need to actually farm for Gold out on the field.
That’s why I got interested in the stat Gold Bonus. I already knew it affects the amount of Gold dropped by mobs, but I was curious whether it also applies to sell values. Turned out that it does not. It’s not a huge issue to be honest, but I nonetheless suddenly felt a little disappointed. I have lobbied for “useless” stats before and I guess Gold Bonus is another example that I’d like to see get a bit more relevant.
It Makes Sense
First of all, including sell values makes sense. Characters with a Gold Bonus should be both more aware of shiny stuff lying around and negotiating better deals with vendors. Or, to make it even more (and non-rpg-ish) simple: It should affect all incoming sources of gold. Like Incoming Healing affects all sources of healing (or should), not just certain ones. It’s surely a question of approach and interpretation, but there’s no doubt what would be more logical.
It would also contribute to some specialized builds, in my case for the Workshop. I’m not sure but with Insignias and everything you can probably get up to 150% Gold Bonus. I already make hundreds of Gold per day in case I do farm all the characters I’ve ste up, and would obviously love to see that number getting multiplied. But more than that, I just like having niche use for some stats. I have those massive speed builds whenever I farm masterwork resources for example. The fact that you’re being most efficient seems to lessen the grind, at least somewhat.
Reward Those That Put More Thought into Something
It’s also about rewarding those that put more thought and time into optimizing their accounts. Don’t forget that getting to the max amount of Gold Bonus isn’t free. You need a full stable, Insignias of Prosperity, high level Radiant Enchantments, and the willingness to farm characters every day to not waste your precious bonus. I think it’s important to point out that it’s not just an instant and free 100%+ gold bonus, but an investment for the dedicated player willing to reap rewards much later. Leveling Leadership for months back in the day was kind of the same. You could have made faster profit with other professions, but long-term it was worth it.
You would obviously have to make sure that you don’t create an infinite gold exploit with the bonus (selling items for more than you buy etc.), but overall I really don’t see the downside here. Maybe you want to tweak some values, but that’s it. I personally would have tons of fun with this random stuff and definitely pimp my alts if Gold Bonus would offer more than just enhancing the coins you get from mobs. Make it happen!
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