Lost City of Omu Adventure Zone, Orb and Teleport Locations

In our first of many posts previewing Neverwinter’s Module 13: Lost City of Omu, we are looking at the new adventure zone, the mobs you can find, as well as the Scrying Stone and teleport locations. On toons that have picked up the Omu quest line (we’ll go over that once we preview the campaign), you are able access the new zone from the overworld map in Chult. It’ll show up right below Soshenstar River.

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For some reason you can only travel there directly using the exits in Chult. If you access the overworld map from other locations, only Port Nyanzaru will show up. That might be intended or not, but currently makes going to the Lost City of Omu adventure zone a two-step process from outside Chult. There also a passage to the new map from Soshenstar River. It’s located in the south right next to the bridge. Please note that it’s one-way only. Once in Omu you can only port back to the regular entrance of Soshenstar River.

Lost City of Omu Adventure Zone Is Relatively Small

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The first thing to notice is that the map is relatively small, at least compared to the most recent modules 10, 11 and 12. That’s not a downside though. After River District and company it feels nice that everything is close by and players without VIP will certainly love it. Visually it’s well done as always, I especially like the massive Omuan Royal Palace (see the pictures below). Maps generally work best when they don’t get in the way of players and look decent. That’s certainly the case here as there’s much attention to detail without making the small map look super crowded.

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From many entrances in the Lost City of Omu adventure zone you are able to enter a map under the map, the so-called Undercity. It’s nearly as big and a true basement. It’s not instanced and each exit overlaps with an entrance on the surface, essentially making Omu a map with two floors. Unfortunately exploring Undercity doesn’t come as naturally. There are few unique reference points and you will bring up the mini map a lot more frequently than on the surface. It’s probably appropriate for a cave setting, but still felt slightly annoying.

All Mobs Are Reused or Reskins

For the mobs on the map the devs used either old ones or reskins from earlier content. We have the Yuan-Ti, Bears and Lions from Soshenstar River as well as freshly colored Raptors and Rexs. Undead, Thayan, Kobolds and Greenscale Lizards come from earlier adventure zones and the Gorillas could be recolored Barlguras from Underdark. But I guess we’re used to recycled stuff by now and since the mobs fit the theme, it’s not disturbing.

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Scrying Orbs and Teleport Feature

[blog_subscription_form]As always the map has the usual three Scrying Orbs to highlight certain spots. Youtuber “Rainer” was kind enough to make some maps for us lazy people out there that show all the locations. Also marked are the new “teleport” spots that connect different areas with each other. Players need to do a skill check to interact with the secret passages and teleport devices. So all those Dungeoneering Kits suddenly gain more significance!

Kidding aside, it’s a nice little feature that adds to the atmosphere of the map. In the last modules the devs have really done a nice job adding these type of gimmicks and Easter eggs.

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That’s our preview for the new Lost City of Omu adventure zone, its mobs and orb locations! In case you have any questions or remarks, post them to social media, in the comments below, or visit the corresponding thread on our message board. We’ve additionally attached Rainer’s extensive Youtube guide on the map below, which is worth watching as well!

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j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter, he has built up ALTs of all classes and plays on BIS/near-BIS level.

One thought on “Lost City of Omu Adventure Zone, Orb and Teleport Locations

  • January 18, 2018 at 9:24 am
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    It’s not only Dungeoneering skills nodes! 1 is Arcana and 2 is Thievery 🙂
    But it indeed gives us something new to use the skill kits on which is pretty cool and practical even.

    One additional thing… The #1 teleport on the surface is probably only reachable for GWF/TR since it’s on a high structure with nothing near to jump from. That had me confused at first (because I did see that something was there)

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