Some Bold Predictions About the New Workshop System

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The first information on one of the key features of Module 15 got revealed in a blog post this week. It’s not too much as of right now, although Asterdahl is also actively commenting on the message board’s Official Preview Thread. But it seems obvious that he really wants players to look into the content on the PTS first before going into more details. I originally planned a piece full of delicious theories on how the new system could look, but now that we only seem a day away from preview getting updated, I’ll just dish out some (not so) bold predictions. Feel free to come at me tomorrow when it all turns out to be complete nonsense!

They Totally Used World of Warcraft Garrison Templates

Good news everyone! We’ve not even seen one glimpse of the new system, but there already a full guide out! No, this time it wasn’t us, but wowhead.com! Because I fully anticipate the new system at least be inspired by WoW Garrisons, more specifically Garrison Missions. One follower Artisan per mission and upgrading your Garrison Workshop? Definitely sounds like somebody borrowed some templates from Irvine!

Say Goodbye to Gathering Resources in the Open World

Not that it has been a super essential part of professions so far, but with the new Gathering profession (replacing Leadership) it seems like nodes will either be reworked or removed. It doesn’t look like you’ll be needing them at all. Knowing Cryptic they might not have dealt with connected systems sufficiently by the way. Which means nodes could slowly die alone in the wild and nobody will visit those Masterwork vendors in Strongholds any longer to trade in Guild Marks for profession stuff.

Expect a Hefty Nerf to Refining Points and Guild Marks from Professions

Talking about Guild Marks: The only reason why you would trade in Guild Marks for basic profession resources is to make even more Guild Marks with various crate recipes. It’s unknown whether this will still be possible, but Asterdahl said they do not plan to let players craft stuff out of nothing. You know what that means? The Forgehammer, sorry nerf hammer, will be swung hard. You can probably also kiss goodbye to all those juicy refining points from the Leadership profession. I don’t think any other profession will adequately replace what those Leadership chests did generate.

Connected to this will be a nerf to alt viability in the system. It sure sounds like it’s going to make much more sense to constantly upgrade one Workshop for the full account and that your Leadership Level 25 army could become almost useless. My condolences to all those that clicked through all those recipes on a daily basis to level the professions. Oh wait, that would include me… damn!

Professions Will Still Be a Static System That Requires Steady Updates to Recipes to Stay Viable

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I personally hoped for a dynamic system that allows players to figure out recipes by try and error (Diablo Cube ftw!)  and maybe even some sort of randomized stats and items. From what Asterdahl said however, it will still be static reward tiers that have a better chance of success based on the used assets. That’s really unfortunate because it would first and foremost mean that the system still requires steady updates to recipes to remain viable. Professions, even Masterworks, always kinda only stayed relevant for a single module and a static system won’t change that. If you allowed players to get a little creative on their own, you would pitch them content for much longer.

Professions Will Play a Larger Role in the Leveling and Gearing Process

I really like what Asterdahl said about the leveling process. We’ve been asking for the professions and crafting system to become a more relevant companion as you level up. And there might be a chance that this is actually possible within the new system. Imagine the following: You play for two hours, gain a couple levels and before logging off, send your Artisans to some missions. The next day, you come back and can claim a new weapon / armor piece that you can immediately use in your session. It’s not major, but currently it’s a real downer that you pretty much can’t use any professions until you brought them to max level. Making the products of crafting already relevant on lower levels is indeed one of the cool things that the system is solely missing.


What are your bold predictions ahead of the (assumed) preview release of the Workshop system tomorrow? Share them on our social channels, in the comments below, or visit our message board!

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j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter, he has built up ALTs of all classes and plays on BIS/near-BIS level.

8 thoughts on “Some Bold Predictions About the New Workshop System

  • September 20, 2018 at 1:40 pm
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    I suspect there’s a fair bit of STO Duty Officer/Admiralty in the mix, too.

  • September 20, 2018 at 1:55 pm
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    My last post vanished.

    But, what? They are fucking us over again? Just to fuck up Leadership RP for those with the constitution to run it? What next, Wanderer’s Fortune?

    But they are letting us trade in all our Purple tools and craftsmen for things roughly equivalent to Blue?

    I hate this. And we have AsTardTurd to thank once again. Didn’t he do something before everyone hated? What a turd.

    “Black Ice Shaping will be removed from the game. Ultimately this was a feature that was built at a very specific time in Neverwinter history and the team that originally built it intended for it to be supported long term.”

    Yes, and it would still BE if you cunts had done something so we could craft and restore/upgrade gear from Mod 10 onwards instead of just buying it with seals, you mong.

    “…it simply creates items similar to what other professions create, with the added mechanic that you must keep the item charged with black ice…”

    Does this cretin even PLAY the fucking game? Elemental Assault Drowcraft gear needs to be recharge with Black Ice? What a fucking retard!

    Piss off, AsTardTurd, you imbecile.

    Cunt.

    😡 😡 😡 😡

    • September 20, 2018 at 5:41 pm
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      Obviously they don’t play their own fucking game. Otherwise they won’t make so many stupid decisions. That is evident in many things, the class nerf, stupid changes in the ad and others things. 🙁

      • September 21, 2018 at 12:07 am
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        I am so pissed off with this idiot Dev. I actually bothered to get Rank 5 of the Black Ice Forge on one of each character class so I could use the new recipes for all classes.

        And after Mod 8 the retarded shits stopped giving us new recipes, except for Masterwork.

        Now, they are removing Black Ice Forging because they are so UTTERLY incompetent, they actually think that ALL the gear made from Black Ice Forging requires Black Ice Empowerment?

        Stupid, stupid, stupid, retarded, pig-shit stupid, imbecilic twats!

        Someone should tell them.

        All those BUGS still there, and they spend all their time on THIS!

        And they cannot even be honest about it.

        All it is about is:

        1) an AD Sink
        2) a gold sink

        My Alts would make crates for the SH Mimic as well.

        More than 4 years accumulating all those tools and craftsmen, and they fuck it over.

        This is Mod 6 all over again.

        a) NEVER pursue BIS, they will pull the rug and make all your gear worthless overnight
        b) NEVER build up anything, as they will destroy it for no valid reason
        c) NEVER give these cunts any money. I’d rather they went bankrupt and sold the servers for scrap.

        I suppose it might be fun for people maxed out at max level Masterwork crafting, but I hate it.

        Now we cannot decrease the time of a craft by having more experts working on it, which was ALWAYS possible in real AD&D.
        We cannot improve the quality of the result by giving them better tools and more tools.

        😡

  • September 20, 2018 at 2:08 pm
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    Really, I’d have been happier with reasonable recipes for making gear from Mod 10 to 14 and ALL the rest of their time being spent on fixing Bugs that have been with us for YEARS.

    • September 22, 2018 at 3:27 am
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      ^^

  • September 23, 2018 at 5:54 am
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    Have try it on test server, and i arrive to a conclusion, which begin by “piece” and finish by “of shit”.

  • September 24, 2018 at 3:05 am
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    Just another kick in the nuts to the long term players that bothered to invest in upgrading their shit.

    Pointless (as others said above) chasing Bis or upgrading anything, its basically thanks for all the fish we are out of here!

    Sick of being screwed over by these guys those of us who have invested real world cash lots of time and effort to rank up professions and gear etc have basically been made the suckers of the century.
    Lets not mention Strongholds which will become a the next Major Nerf on the horizon.

    Keep it up Cryptic sooner or later you will wake up to the sights and sounds of tumbleweeds blowing through the servers!

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