Add the Stronghold PVP to the list of module (although not technically one) launches that don’t get a thumbs up from the community. The devs seemed to have learned little, or had no time to tweak the game engine in that area, from the lag-fest that is Tiamat and an even bigger map with even more players unsurprisingly seems to be another challenge the game is not up to.
[su_quote cite=”cssec” url=”http://www.arcgames.com/en/forums/neverwinter/#/discussion/1204147/stronghold-pvp-lag”]The lag in the stronghold PvP is as bad as the worse map ive ever played, this is a game killer for me, cannot say i enjoy this. [/su_quote]
A second big sigh comes from the fact that there is no source of Seals of Triumph. Since the daily quests have been removed, and with it the only source for the Seals, you actually can’t earn them right now. It’s unclear whether this is a bug or the devs simply forget about this, but either way it should be fixed soon.
[su_quote cite=”pando83″ url=”http://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12712948″]You’re telling me they removed the daily without compensating/ giving seals in another way? [/su_quote]
The third major complains are about Stronghold PVP “not really being guild vs. guild”. This however seems to be a misconception by some and the current design of the queue was actually an early request. In the PVP Alpha players doubted that most guilds would reliably get 20 players online together for the Strongholds map and that the player requirements would disadvantage small guilds. It looks like the queue does prioritize same guilds vs. guilds, but fills the queue with pugs if it’s unable to find enough players. It’s close to how the Domination queue handles premades and means it’s simply up to the players to set up their guild battles.
Last but not least, the Leadership profession has not been reworked (there was no promise they would though), only most AD was scratched (*** UPDATE *** in favor of more character XP – thanks beckylunatic for the hint!). This leads to some funny constellations where tasks give nearly the same rewards with highly different durations. It could indicate that scratching AD from the profession was sort of a short-term decision ordered by higher authorities (most likely PWE) and the devs had no time to properly adjust. We can expect a rework at some point at the future, but the usual Cryptic delay and priority management applies.
Oh, and the economy crashed as expected. All prices are down across the board and the ZAX crumbled from a 4 million backlog to 419.