Bag of Tricks Vol. 87: Module 13 Campaign Idol Caps
Welcome to the latest installment of our Bag of Tricks! On some days you will find useful tricks, gimmicks and ideas here that
Read moreLost City of Omu is the 13th major module release of Neverwinter. It continues the story in Chult by extending the Module 12 campaign and letting players explore the lost city before taking on Acererak and his Atropal in a new 10-character trial.
The update focuses on Masterwork Professions, gear upgrades and the Hunts system. It also features a lot of quality-of-life changes and balancing passes for the Scourge Warlock and Trickster Rogues.
Welcome to the latest installment of our Bag of Tricks! On some days you will find useful tricks, gimmicks and ideas here that
Read moreSince the console launch of Neverwinter’s Module 13 is only a few days away, I’d like to get a little
Read moreAhead of the console launch of Neverwinter’s Lost City of Omu next Tuesday, there’s an interesting situation involving the “Envenomed
Read moreWith the “Expedition Leader Pack” the devs try something new and introduce a massive “head start pack” for Module 13 with
Read moreNext to Trickster Rogues, the Scourge Warlock class was the other one that received some major tweaks to all sorts
Read moreNeverwinter’s Lost City of Omu introduced a whole new tier of Masterwork recipes for the endgame community. For most the system
Read moreNeverwinter’s Lost City of Omu introduced a whole new tier of Masterwork recipes for the endgame community. For most the system
Read moreEver since the Cradle of the Death God went live with Neverwinter’s Module 13, there was some controversy about how
Read moreThe Control Wizard is a pretty interesting class in terms of balance in Module 13. Although it did not receive
Read moreIn case you’ve dug into the current update to Masterwork recipes, you have probably stumbled upon certain ones that are
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