Hey guys! After my rant yesterday that originated from the initial announcement of Keygate, Id like follow up with analyzing the answer from Lead Designer Thomas “Mimic King” Foss. Some of the things he wrote are quite interesting. I personally think Mimic King is only another guy receiving instructions. So if I talk about “you” I mean the actual decision makers.
That is quite interesting because in the first announcement from Xeltey you stated it was a bug that had been fixed.
So you basically confirmed you wanted to CHANGE the system and not fix it! You lying about the true intentions was the problem to begin with. You tried to change a mechanic by selling it as a bug fix.
Thanks for admitting that your loot is so garbage that we have to rely on this method. If you already knew, why didn’t you ever change this? Was this because we didn’t voiced it clear enough? Is this the only reason? Does this mean we, as a community, must always start a gigantic shitstorm to be heard? This would mean all the feedback we delivered you guys the last three years was for nothing. Because you only react in case a giant hate mob is coming your way.
The funny thing is that I remember a blog entry from the earlier days of the game about how they decide which loot is in the chest. They said they have a special meeting room with a gigantic white board where they discuss such things in depth. At that time I already thought: Are you fucking kidding me? Nothing changed. Seriously. You put no thought into it whatsoever.
Drops from my utility enchantments like Dragonhoard Enchantment, Feyblessed Enchantment, Quartermaster’s Enchantment, Rank 8 and the Insignia Bonus Wanderer’s Fortune grant me far better rewards than multiple dungeon runs. And that even though you nerfed the effect of these drop enchantments into the ground with internal cooldowns and daily caps.
The only reason to run dungeons are the daily rough Astral Diamonds and Salvage to work towards our refinement cap. If you did special meetings you would have figured out really quick that your rewards suck. Nobody bothers with harder dungeons because doing the easiesr ones is totally sufficient to gain everything you need on a daily basis.
After all Mimic King does actually read the forum, because Aulduron indeed said this: http://forum.arcgames.com/neverwinter/d … t_12895454. It is however in page one of the thread.
To fix the whole reward system you also need to take a look into the general progression of the game. The new weapon sets of Sea of Moving Ice will cost me about one million refining points. They offer an improvement, but for what do I need this overpowered weapon? The current content is way to easy. Lair of Lostmauth can be finished within several minutes. You basically kill monster groups within 10-20 seconds or even less and most of the time is waiting for the doors to open and monsters to spawn.
T2 Dungeons are no different. Castle Never maybe a bit longer, but not by a huge margin. I think Sharpedge and company are running Castle Never in ten minutes and most of it is passing through the dungeon. Killing the monsters and bosses is extremely easy.
Of course these are players at the very end of gear progression, but even with less gear it is still not difficult or time consuming. At this point trash mobs feel more like an Action RPG, only that Neverwinter doesn’t feature the masses of monsters like Diablo 3 for example.
That is actually nice to hear. Because in the first statement from Xeltey it was only like:
That sounds a bit generic to players. Like one Peridot extra, which by definition would be better loot. Plus if it is implemented afterwards it feels like a scam. I mean that is how scam works right? You promise and never really live up to it. In Neverwinter we have sadly experienced that quite often.
In my opinion you can’t do that anymore. Neverwinter players are burnt out by promises that never happened. It will only lead to a new shitstorm. So make the benefiting changes first and then change the full system or even better: Ask your players. You must be the person to comes to us. Not the other way round. We did this the past three years and it felt like talking to wall. The ball is in your court.
Thomas “Mimic King” FossMimic King
Oh don’t worry. I will make a suggestion. And it would be in the best interest if everyone who reads this also feels urged to post in the in the official thread. Because not enough feedback might be a signal for them that the loot is fine and that they only have to adjust it a little.