Mysterious Merchant gear (Mod 11b)

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Vida44
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Mysterious Merchant gear (Mod 11b)

Post by Vida44 »

Enjoy. Current Price on Preview is 5 (Five) Guild Marks. The merchant is temporary and the wares are random.

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j0Shi
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Re: Mysterious Merchant gear (Mod 11b)

Post by j0Shi »

Ah so there's the "Chase" gear. Thanks for the post!
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Vida44
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Re: Mysterious Merchant gear (Mod 11b)

Post by Vida44 »

Some of those items as transmutes.

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Re: Mysterious Merchant gear (Mod 11b)

Post by Vida44 »

The interesting ones to look at are the:

Executioner's Black Attire (Chest)
Guise of the Wolf Clan (Head)
Gladiator's Feted Greaves (feet)

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Re: Mysterious Merchant gear (Mod 11b)

Post by Vida44 »

And I would also like to add that this was a pain to get since the preview has a 10 sec bug. the Merchant is there for aprox 10 sec and you have to be super fast. But managed.

Also, there could be items missing. I tried a couple of more times to get some other items but nothing new popped. so if someone has more luck please share.

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Kolat
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Re: Mysterious Merchant gear (Mod 11b)

Post by Kolat »

Vida44 wrote: Image
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TheHappyLion
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Re: Mysterious Merchant gear (Mod 11b)

Post by TheHappyLion »

10 seconds? Oh ffs... Also, gear NEEDS a salvageable tag.

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Re: Mysterious Merchant gear (Mod 11b)

Post by TheHappyLion »

Also, most of these are defense in nature. Hmmm...

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beckylunatic
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Re: Mysterious Merchant gear (Mod 11b)

Post by beckylunatic »

I am wondering if they are finalized or some are placeholders, as some bonuses (I've not compared stats) are copied from dungeon drops.

Also wonder what not-preview pricing will be.

I don't view it as a bad thing if there's more than one way to obtain items with similar bonuses, but it might not be intended.
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Re: Mysterious Merchant gear (Mod 11b)

Post by Vida44 »

beckylunatic wrote:I am wondering if they are finalized or some are placeholders, as some bonuses (I've not compared stats) are copied from dungeon drops.

Also wonder what not-preview pricing will be.

I don't view it as a bad thing if there's more than one way to obtain items with similar bonuses, but it might not be intended.
Yes, some of those items had place-holder icons in my inventory.

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beckylunatic
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Re: Mysterious Merchant gear (Mod 11b)

Post by beckylunatic »

An icon that says "placeholder" only means they don't have the icon art yet. :)
"no logs, only fix"

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Re: Mysterious Merchant gear (Mod 11b)

Post by Vida44 »

beckylunatic wrote:An icon that says "placeholder" only means they don't have the icon art yet. :)
You learn something new every day :D

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Re: Mysterious Merchant gear (Mod 11b)

Post by dyukiller »

Is right imagine that's kind of XUR from Destiny ?

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Re: Mysterious Merchant gear (Mod 11b)

Post by Bethel »

Jerkin of Lord Roy - +721 def, +928 ls, 450 IL
Brutal Raider's Shirt - +379 def, +928 ls, 450 IL

seems legit :v

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Re: Mysterious Merchant gear (Mod 11b)

Post by Grimah »

This loot is nice. I could actually use the gladiator's feted boots
Vida44 wrote:The interesting ones to look at are the:

Executioner's Black Attire (Chest)
Guise of the Wolf Clan (Head)
Gladiator's Feted Greaves (feet)
Yea I particularly like the greaves.

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Bert
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Re: Mysterious Merchant gear (Mod 11b)

Post by Bert »

Your attacks have a chance to deal extra damage, but at a financial cost. Wtf :p

Is it gold or AD? can we go broke if we wear it for too long ? And how much is the cost? Not that I'm interested in wearing the item, I'm only curious how it works.

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Re: Mysterious Merchant gear (Mod 11b)

Post by beckylunatic »

Bert wrote:Your attacks have a chance to deal extra damage, but at a financial cost. Wtf :p

Is it gold or AD? can we go broke if we wear it for too long ? And how much is the cost? Not that I'm interested in wearing the item, I'm only curious how it works.
This is one of the items that looks to me like a copy of an existing item, the Cambist's Gauntlets, which drain gold from your inventory. You can prevent it by putting your gold in the bank.
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Bert
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Re: Mysterious Merchant gear (Mod 11b)

Post by Bert »

Never knew it existed until now. Damn, I'm always short on gold and spend almost all of it to switch overloads. That's one piece of item I'll never ever going to wear. :p

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Re: Mysterious Merchant gear (Mod 11b)

Post by darthtzarr »

it's not even good, since it just adds a small amount of fixed piercing damage (750)
DC|Sylux [DPS]
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beckylunatic
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Re: Mysterious Merchant gear (Mod 11b)

Post by beckylunatic »

Yeah, not one of their more tempting cursed items. I do see a lot of players wearing them, but assume it's an item level/"but this is best thing I have" choice.
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