Guide: What to Do With Salvage in Module 15?
Module 15 took away the ability to turn gear pieces into Rough Astral Diamonds. While it might not end up being such a big nerf than we all thought, we still have to find others ways how to utilize the surplus gear pieces that we don’t need. We touched on some aspects in other articles on the site already, but want to make this a summary about the options you have. So what do you do with former Salvage in Module 15?
One easy and fast thing to do is turning Salvage into Refining Points. Epic pieces grant 300 and can add up over the course of a few dungeon runs. If you need a couple more, it’s legitimate to turn gear into RPs. I don’t think it’s the best way to utilize Salvage however since RPs shouldn’t really be as much of an issue in the current state of the game. If you can’t profit in any other way however, turning gear into Refining Points at least makes sure you get something out of your loot.
It might sound weird since Gold was an afterthought for so many years, but with the emergence of Workshop, selling gear for 1 Gold 60 Silver is nothing to sneeze at. You can farm upwards 20 Gold / day on an endgame toon and keep your Workshops running that way. Just like Refining Points however, I’m not as huge of a fan here. It’s much better utilizing alternate characters and let them run gold producing tasks instead. You additionally can’t vendor all gear pieces for whatever reason.
Which brings us to the possibly best way to use your Salvage. Each piece of epic gear lands 162 Guild Marks when donated to the “Surplus Equipment” coffer of Guild Strongholds, 324 during a x2 event. As mentioned in our Astral Diamond Farming Guide, turning Guild Marks into Explorer’s Charts is still the premier way of making Astral Diamonds in this game. So in case you’re looking for a straight replacement for your lost RADs, here you go. It’s by far the best way to invest Salvage in the Mod 15 economic system.
Just like with the other methods, this is not unconditionally great however. Many high-end guilds operate at Guild Coffer caps. It essentially means that you might not be able to dump your gear into the coffer, much less during a x2 event when everyone is trying to do so. Wise guild leaders have also long deactivated alliance donations for Surplus Equipment. So your only chance might be to either sneak an alt into a guild that still has capacity, or use “dummy guilds” to fill coffers. All you need is four friends (or alt accounts) and you can continuously create guilds, fill coffers, delete, and go again. Fittingly, a Rank 1 Guild can take on exactly enough epic gear pieces to max out Guild Marks on a character during a x2 event. It’s 75,000 capacity / 810 per piece (92 epic ones) * 324 Guild Marks = 30,000.
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What I would indeed do is dump all epic gear onto alts and try to trade them for Guild Marks during a Double Weekend. “Storage” through additional character slots is cheap, especially if you have the Dragonborn Legend Pack and an extra bag available on each toon. The downside is that you most likely will need to abuse the “grey area” that is dummy guilds. The devs never cared to fix that or said it’s exploiting, but if we learned anything from Huntgate than that you can never be too sure. Maybe you’re lucky enough to be in a guild or alliance where you can still donate Surplus Equipment anyway.
The other options of generating Gold or Refining Points are not as strong, but still offer ways to at least get something out of your gear. Depending on how you farmed in Module 14, the change to Salvage might still be a nerf to you, but it’s not “dead” by any stretch. You just have to alter your approach slightly and will still get plenty ADs out of your surplus epic gear pieces.
What are you doing with the former Salvage pieces? Share your thoughts and experience on our social channels, in the comments below, or visit our message board!
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4 thoughts on “Guide: What to Do With Salvage in Module 15?”
Since Mod 2
I would pick up *everything* that dropped,
stash the enchants and runes until the old-style 2xRP event for refining and upgrading.
sell all the junk for gold,
Since the New Refining System,
I pick up *everything* that drops,
convert everything that can be converted to RP or AD,
sell all the rest for gold.
Since Mod 15
I have spent a couple of thousand gold already! Now, some of that is from unslotting enchants and runes at 3.5 gp a pop, but most of it is from starting Professions on eight or nine characters.
One character has created over 100 Black Opals and about 30 Black Opals +1, but at the cost of a LOT of gold.
So I am thinking that maybe junk green and blue gear should now be converted to gold, rather than RP, as I should be able to make more RP from the gold than from converting the gear? And I always have the option to sell for AD. I’ll need to get some hard figures, though.
I must have missed your July, 2018, blog about AD farming:
I’ll have a good look later, but does using Stronghold maps need a high level Stronghold? I have a bunch of maps I bought from a friend’s guild ages ago when I was Maxed out on Guild Marks. At the time, I had no idea what I was doing and mostly bought the highest food buffs, but also a lot of those map thingies, as it was Strongly suggested they were the thing.
I see no point in new class until the 4 buffer+1 dps meta exist…
… Items, who gave salvage over 4k RAD against the current 300 RP? Not to say that it’s a shame and a mockery of the players who remember the better times and modules, but that’s some perverse sense of humor on the developers of Module 15 (nothing personal to them), I just share the opinion of a large part of the older players, most of whom just left the game.
300 rp is a joke! I wouldn’t turn it into rp if it was 3000 rp.
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