Companions in Neverwinter play an integral part of the gear progression. No matter whether you’re running an Augment or Bonding one, they can transfer a significant amount of stats to your character. That’s why gearing them appropriately is equally, if not more, important than gearing your toon. In this article, which is part of our basic gear guides for beginners, we walk you through the options you have when searching for companion gear.
First of all, let’s quickly talk about what kind of gear can be equipped to companions. The different types of gear slots can be divided into two major categories. The first one is “Jewelry”: Ring, Neck and Waist Slots. You can put any gear in there that matches the type. Meaning all rings available in the game can go in the corresponding slots, you are not limited in any way. It’s different with the second category, which we call “Off-Hand” Slots. The Icon, Talisman and Sword Knot Slots cannot hold all player equipment. The reason is that some Off-Hands, like Artifact Gear for example, features way more stats than Jewelry and would completely throw off the balance. That’s why you can’t use them on pets.
Also be advised that while scaling equipment (like Dragon Bone Talisman) works on pets, it applies stats based on the companion’s level (max 40), not the player’s one.
One important factor of gearing up companions that is not fully covered in this guide are all available options for Ring Slots. Rings are a special case because there are so many that both players and companions can use. While it would make sense to go over the available rings in this piece, we cover everything in a separate guide on player jewelry. Anything in there also applies to companions with ring slots.
With that being said, let’s go through your options!
“Trash” Blue Off-Hands
- Item Level: up to 366
- Example: Gemmed Elemental Talisman of Fire
- PRO: Offers Off-Hand pieces; usually very cheap
- CON: Lowest item level of all choices; only one enchantment slot
Green and blue Talismans, Icons, and Sword Knots are one of the items that can be equipped to Off-Hand Slots. While they feature the lowest item level of all options and only come with one enchantment slot, especially the standard blue level 70 gear (item level 311) is usually super cheap on the Auction House. Additionally it might be hard to fill out the Off-Hand Slots initially. So it can’t hurt to start with “trash” blue gear until you come across something better.
- Item Level: 405
- Example: Personalized Aberrant Belt of Piercing
- PRO: Offers waist and neck pieces
- CON: Overpriced for the stats it offers; requires Jewelcrafting level 25
“Personalized” gear dates back to Module 6 and is equally outdated. We wouldn’t generally recommend it if not for the fact that it might be your best shot to get waist and neck pieces. You need Jewelcrafting level 25 on the character that wants to use the gear, because the end product of the recipe chain binds on pickup. Although the required resources are not too expensive, the gear is probably overpriced for the stats it offers. If you do not absolutely need double offensive or defensive slots on your pet, Personalized Gear is indeed viable.
- Item Level: 420
- Example: Mercenary Companion’s Icon
- PRO: Very few entry barriers, available to everyone in a guild; unique stat combinations
- CON: Grind to get specific pieces is annoying; Only one enchantment slot
Everyone in a guild can farm the Major Heroic Encounters in Strongholds for a chance to get item level 420 “Companion Only” equipment. It covers all six available slots and has some unique stat combinations like Power / Life Steal and Crit / Life Steal. Unfortunately the pieces feature the unpopular Overload Slots and since there are 30 different variations, the grind for a specific type can get annoying.
- Item Level: 420
- Example: Ring of Adorable Bites
- PRO: Unbound; can be bought; double offensive and defensive slots
- CON: The best pieces are overpriced
“Adorable” gear drops from the New Life Lockbox and Undying Lockbox. Since the reintroduction of the gear in Ravenloft, the Auction House offers a nice supply and except for a few “bis” pieces everything is reasonably priced. Especially the “Off-Hand” choices are pretty much the only endgame alternative to the Illusionist’s Gambit gear for Icon, Talisman and Sword Knot stuff. Just make sure to check very carefully whether the investment is actually worth it.
- Item Level: 426/435
- Example: Fierce Belt of the Companion +4
- PRO: Can be farmed or bought; double offense / defense slots
- CON: Horrible grind / absurd prices for specific pieces; no Recovery
Speaking of which, the skirmish that was introduced in Module 11 is the main source of companion gear. Each run grants one piece of “Companion Only” +1 to +5 equipment. It offers all types of slots and covers most needs in terms of stat combinations (no Recovery hurts support builds though). Additionally the +4 and +5 versions have double offensive or double defensive slots, which is great for all you min/maxers out there. So what’s not to like? Well first of all, there are 36 different types. So just like Stronghold gear, getting the one you want requires farming the crap out of the content. +4 only has the chance to drop from a Gold completion and doing those 10-15 minute runs gets boring pretty fast.
The Undying Lockbox present an alternative way of getting the gear and has made it available on the Auction House, but the best pieces obviously cost quite a lot.
- Item Level: 840
- Example: Girdle of the Striker
- PRO: Item level 840 thanks to an unfixed design error
- CON: Unobtainable today, sold for tens of millions on the Auction House
“Loyal” gear once dropped from a mini browser game called “Sword Coast Adventures” on the Gateway. The gear was never re-introduced after the shutdown of said Gateway, mostly because, although stated otherwise in the tooltip, it features stats representing an item level of 840. The devs acknowledged that this was a design error, but never nerfed the gear. That’s why experienced players that were around in the Gateway days might be lucky enough to still own the overpowered pieces, while others have no shot at ever getting them. You might find some of the stuff on the Auction House, but expect the better ones to sell for tens of millions of ADs.
Although it has the clear edge in item level, the gear surprisingly is not strictly “best-in-slot” any longer, because it doesn’t feature double offensive or defensive slots. Depending on the stats you aim for, you might get more out of other options.
That’s our beginner’s guide for available companion gear options in Module 14! Do you have further questions or did we miss anything? Post your remarks on our social channels, in the comments below, or visit the corresponding thread on our message board!
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