Now that Ravenloft and its change to the Astral Diamond refining limit has all but taken away the ability to farm random queues with alternate characters, I’d like to talk about one way of still rewarding runs on more characters than your main. I’m not too opposed to the change overall by the way. I do believe though that it sucks that your alts suddenly lost a good chunk of their right to exist. Those 12k armies can now enjoy their retirement I guess.
The change did not only cut into some people’s profits, it also took away a major incentive to play alts. Currently you usually do the random queues on your strongest character and then move on. That’s really a shame since I like to play multiple character, but obviously won’t do it if there are absolutely no or too little rewards attached to that. As a result I’m mostly wrapping up campaigns with them right now, if at all.
Alternate Characters Still Have Value
That being said, alternate characters still have value. It certainly helps to have different classes and roles endgame ready to get into runs faster. Also having at least one DPS, healer, and tank for the random queue is a nice way of profiting from whatever role bonus is up. So yeah, there are definitely still advantages of having alts.
I would however like a system that also still rewards dungeon runs on them. The devs obviously don’t feel comfortable attaching ADs to it, but there are other rewards that might make sense. What I’m thinking is a second random queue system that’s per character, but hands out different rewards. The account queues are Astral Diamonds and the latest seals, but the character one could be Campaign Choice Packs (currency), Refining Points, Power Points, or Stronghold Shards & Influence. That way you could still log over to an alt and get something out of dungeon runs even after doing your daily account ones.
Dungeons Are No Progression in Neverwinter
I think such a system makes not only sense for players but the game as well. The reason is that Neverwinter dungeons are mostly farm content. You only ever need to do the latest dungeon to progress. So it’s not like new players climb through different tiers of dungeons. They just complete campaigns and in terms of progression can basically skip all group content except the latest one or two modules. Just look at the current Ravenloft release. Basic Heroic Encounters reward Seal of the Brave since M14. Meaning all players can instantly get item level 510 armor once in Chult. Why would you run Lair of Lostmauth that doesn’t hand out any gear you can use?
That’s why keeping old content viable is necessary. The old random queues weren’t optimal by any stretch, but at least it was viable to run dungeons on as many characters as possible. Now that the best way to approach random queues is doing them once on your strongest character only, I bet the overall amount of runs has decreased. Because doing additional ones with alts isn’t really rewarding. Neither in terms of progression nor wealth. With handing out rewards through a second random queue system (or whatever you wanna call it in the end), you bring back those dungeons to your alts for meaningful rewards that don’t break the AD economy.
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