Neverwinter Ravenloft Preview: Legacy Transmute Gear (Item Levels 490 – 540)
As part of our massive coverage of Neverwinter’s Module 14, Ravenloft, we preview the new legacy transmute gear pieces that range from item levels 490 to 540. At first it might sound strange to label the gear “transmutes” when the item levels are endgame viable. The visuals however match those from legacy gear of the Mod 60 era that was removed with the Elemental Evil update. So reintroducing those looks is indeed a key part of what the gear offers.
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At Least Twelve New Sets
Neverwinter Ravenloft will introduce not less than twelve new sets that can drop from various locations throughout the world and the campaign. Before we get to the sets themselves, let’s quickly talk from where players can get them. First of all, there’s a “Salvaged Gear Pack” in the campaign store for the basic campaign currency. By simply doing the dailies you should be able to get multiple ones per week. Please note that the tooltip is not yet updated. The pack contains pieces of item levels 490, 520, or 540. Next to the campaign the other major source is Hunts. The gear has a chance to drop from hunt targets and you can get additional pieces from playing Tarokka Cards. All High Cards add gear and since there are 14 unique ones, there might also be 14 sets. I’ve run across twelve different ones so far, but maybe I simply haven’t found all of them.
Pieces also have a chance to drop from the stronger mobs of the world and from bosses and end chests of Castle Ravenloft. Below is a picture that shows a small selection of the gear.
Gear Visuals and Equip Powers
Since there is so much new gear, it’s impossible to give a preview of all stats and visuals for all classes in this preview. But we at least have the corresponding level 60 sets and equip powers. Depending on whether you remember the looks from back in the day this may or may not be helpful.
[su_table]
Set | Bind | Item Level | Head | Body | Arms | Feet | Visual |
---|---|---|---|---|---|---|---|
Artifact | BoE | 490 | – | – | – | – | PVP Glory Gladiator Mage’s Tunic |
Ghost | BoE | 490 | – | – | – | – | Fabled (Mod 1) Fabled Iliyanbruen Slippers |
Innocent | BoE | 490 | – | – | – | – | Iliyanbruen Ancestral (Mod 1) Iliyanbruen Ancestral Gloves |
Beast | BoE | 490 | – | – | – | – | PVP Profound Oppressor’s Profound Cap |
Broken One | BoE | 490 | – | – | – | – | Draconic Templar (Mod 5) Draconic Templar Gloves |
Marionette | BtA | 520 | – | – | – | – | PVP Gauntlgrym Champion Mage’s Cap |
Raven | BtA | 520 | 15 Crit per % Health Missing |
15 Power per % Health Missing |
15 Defense per % Health Missing |
15 Movement per % Health Missing |
Draconic Templar (Mod 5) Draconic Templar Gloves |
Horseman | BtA | 520 | +1,500 Crit vs. one enemy |
+1,500 Power vs. one enemy |
+1,500 Defense vs. one enemy |
+1,500 Movement vs. one enemy |
PVP Profound Oppressor’s Profound Cap |
Tempter | BtA | 520 | +200 Crit for each ally |
+200 Power for each ally |
+200 Defense for each ally |
+200 Movement for each ally |
Fabled (Mod 1) Fabled Iliyanbruen Slippers |
Darklord | BtA | 540 | +2,000 Crit vs. one enemy |
+2,000 Power vs. one enemy |
+2,000 Defense vs. one enemy |
+2,000 Movement vs. one enemy |
PVP Profound Oppressor’s Profound Cap |
Seer | BtA | 540 | +225 Crit for each ally |
+225 Power for each ally |
+225 Defense for each ally |
+225 Movement for each ally |
Fabled (Mod 1) Fabled Iliyanbruen Slippers |
Mist | BtA | 540 | 20 Critper % Health Missing |
20 Power per % Health Missing |
20 Defense per % Health Missing |
20 Movement per % Health Missing |
Draconic Templar (Mod 5) Draconic Templar Gloves |
[/su_table]
First of all it’s important to point out that not all legacy gear is included here. The pieces that are missing (like T1, T2 armor sets or Dread Legion gear) can be found at the Gauntlgrym Supplier in Mantol-Derith, which is part of the Maze Engine campaign. Between these two sources now all legacy gear should be once again obtainable in the game. While the Underdark stuff is strictly transmutes, the higher item levels in Mod 14 have some endgame viability in slots that you use to min/max your character. Especially Darklord and Seer head, body, and arms pieces could be interesting.
Overall this next to Hunts seems to be another approach by the devs to hand out great, but not quite top-notch, item levels in single player content. The Barovian sets that have to be acquired from Castle Ravenloft are technically better at item level 550, but I guess most players will do just fine with 520 and 540 even in endgame content. At least topping what you currently use in Mod 13 shouldn’t be as much of an issue.
Conclusion

The legacy transmute gear of Module 14 not only brings back some of the old looks that the game lost with the Elemental Evil update, but also provides a relatively easy path to item levels 520 and 540. While the gear is endgame viable, most will probably acquire it for the visuals. I personally for example really liked the Mod 5 Draconic Templar set for Guardian Fighters and am happy that I’ll be able to get it again. The blue sets being unbound could also present an opportunity for early birds on the Auction House, although those should eventually sell for pennies.
Overall I like the idea, but the amount of gear choices is almost overwhelming to be honest. Maybe the devs should have limited the additions a little, especially since not all sets feature unique looks, but this is surely a first word problem. In the end it simply means most players should be able to find gear at least for their alts, but most likely even for their main toons.
What’s your take on bringing back the old looks and the endgame viability of the gear? Share your thoughts and experience on our social channels, in the comments below, or visit the corresponding thread on our message board!
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Do we get the full sets or just one piece? And, don’t we already have the Dread Legion and the old sets from the Maze Engine store?
It’s single pieces and completely based on RNG. You can however control the type a bit by using Tarokka Cards during Hunts. Yes, I forgot about the Underdark / Maze Engine store and have updated the article. Thanks!
still need the Fomorian Totemist’s Symbol that dropped from 2nd boss in MC and the Mindflayer Belt from DV
What we really need is Epic Dread Vault. Also Throne of Idris and Lair of the Mad Dragon.
This seems just as daft as new players wearing those epic rings we get for the salvage quest. Only in reverse.
Why call something a Transmute when it’s not? It’s actually updated, upgraded, Classic Retro Gear with Mod 14 stats.
Thanks. We like “Classic Retro Gear” and might rename our label for it 🙂 In the meantime we hope it’s not too confusing, but we felt like bringing back the old visuals was the main purpose of this gear.
Who labelled it “Transmutes”, j0Shi or the Devs? I had the impression it was the Devs’ name for it.