Neverwinter Armor Set Guide For Module 14
As part of our basic gear guides, we are working through available armor sets in this piece. This guide is mainly intended for new players that want to know which options they have gearing up. You won’t find class or build-specifics hints here for example.
The good news in terms of armor is: It’s relatively simple to get. As the endgame grind in Neverwinter mainly focuses around refinement, currently most armor pieces are token-based and have no upkeep cost. You can just buy them at a set price farming specific types of currency. That doesn’t mean all sets are equally easy to obtain. So let’s go through your options based on their item levels.
Campaign Currencies and Outdated Gear
- Item Level: Up to 420
- Example: Drowcraft Armlets
- PRO: Cheap, instantly available through main characters
- CON: Outdated, not endgame viable
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Quite a lot of armor sets fall into our first category of “outdated” gear. Pretty much everything that got introduced before Module 11 can be put in here. Many campaigns like Sharandar, Dread Ring, or Underdark offer stuff in their shops, but it’s only good for leveling purposes or as true starting kit if you don’t have anything else. This also includes old Dusk and Frostborn gear from the Trade Bar Merchant, as well as Dragonflight from Strongholds, Elven from dungeons, or Relic Gear from Storm Kings Thunder. It’s not wrong to buy it when you have the corresponding currencies anyway, but please do not specifically farm for the stuff. Some gear can be further upgraded to higher item levels through specific professions recipes and other means, but it’s not worth the trouble. Other items of similar or even better item level are much easier and cheaper to get.
Chult League and Stronghold Company Gear
- Item Level: 420
- Example: Company Raid Armlets
- PRO: Instantly available through main characters, farming, or AD
- CON: League is relatively expensive, Company requires guild affiliation
The gear progression in Neverwinter starts at item level 420 with League and Company gear. The first one is obtainable in the Chult campaign for ADs, but there’s a catch. You’ll probably already have superior gear once you get to Chult, or at least once you can reliably survive it. So League Gear, which is also available from Chult profession recipes, is mainly used to supply alternate characters. Company Gear in the meantime can be farmed on lower levels already, but requires a guild affiliation. It’s available in the Stronghold for Guild Marks, and reasonably priced.
Pioneer Gear
- Item Level: 440
- Example: Pioneer Assault Kollu
- PRO: Very cheap for Mod 12 campaign currency that has little use otherwise, good equip bonuses
- CON: Not endgame viable, needs main character that supplies to alts
Pioneer Gear is a very good choice if you have mains running Chult in Module 12. With little other choices to spend Chultan Riches on, you can supply Pioneer Gear to alts. The pieces additionally have very useful equip bonuses. However, just like League Gear you might already have superior gear once you get to Chult with a main. So Pioneer is probably exclusively viable for alternate characters.
Mysterious Merchant and Quest Gear
- Item Level: 450
- Example: Survivor’s Wraps and Garb of the Ascended
- PRO: Unique stats and equip bonuses
- CON: Requires guild affiliation, massive guild resources, and Guild Mark farming
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The Mysterious Merchant inside Strongholds offers gear with unique stats and equip bonuses. Some items are still very intriguing for some specialized builds, although they have been long surpassed in terms of item level. You’ll be paying quite a lot to get a hand on these however. First of all, you need to be in a well established guild or alliance that can constantly build the temporary Stronghold structure. The Mysterious Merchant only stays for a week and offers a random assortment of items. Meaning if you aim for specific gear, your guild has to build it over and over and over again.
The gear itself is also pricey and ranges from 20,000 to 30,000 Guild Marks, which approximately requires running quests in the Stronghold for about a month. Additionally finishing story lines in Module 11 or higher hands out a few items with item level 450.
Pilgrim Gear
- Item Level: 460
- Example: Pilgrim Assault Kollu
- PRO: Instantly available for Trade Bars or ZEN, good equip bonuses for solo play and Chult
- CON: Only buyable for premium currency, expensive
Pilgrim Gear is the premium set in Neverwinter. Obtainable in the Trade Bar Store (under “Equipment”) and ZEN Market (bundled with Enchanted Keys), you have to spend real money and open lockboxes to get it. You are getting a very endgame viable set with good equip bonuses, but it’s expensive. Most experienced players only use this as temporary solution when they have leftover currency anyway. Until Chult however, this is the best item level you are going to get.
M12/13 Hunts and Huntsman Gear
- Item Level: 480
- Example: Royalsilk Mousquetaires and Huntsman Assault Armlets
- PRO: Endgame gear, sometimes “best in slot”, can be farmed solo or in group content, unique stats and equip bonuses
- CON: Requires advancement in Chult, and an established character that can run the latest dungeons
With M12/13 Hunts and Huntsman gear we start to approach endgame territory. Item levels of 480 can fully be considered endgame, and can currently be acquired in three different ways. The first one is running the current capstone dungeon “Tomb of the Nine Gods“. It drops the Huntsman Gear from bosses and the end chests. If you can reliably complete the dungeon, it shouldn’t take too long to get your full set of Huntsman pieces.
Even if you’re not quite there in terms of TONG, which requires item levels of 14,000 or higher to comfortably beat, you can get your hands on item level 480 gear in solo content. Chult offers Hunts Gear that comes with unique stats and equip bonuses. “Hunting” is essentially a grind mechanic in which you need to go for specific mobs and rare creatures. Getting any piece of item level 480 is relatively easy, the better ones though are quite a time investment. The rewards however include “best in slot” pieces for some builds.
Masterwork III Gear
- Item Level: 480
- Example: Manticore Raid Armlets
- PRO: Endgame gear, unique stats, unbound
- CON: Requires a heavy investment in professions and tons of AD
The third way of obtaining item level 480 gear is through Masterwork Professions. Labeled as “endgame” for professions, it’s essentially an economic feature in which only the richest players can participate. It’s the only system that produces unbound gear, and comes with some unique stat combinations. As new player, or even advanced one, both buying the gear as well as trying to advance in Masterworks yourself is way too expensive and not worth the trouble when you can get item level 480+ from other places. In case you’re in a guild or alliance though, you can ask whether they have Mastercrafters around. You might get the items for the material costs then (which might be too much for most players).
Primal Gear
- Item Level: 500/510
- Example: Primal Raid Isongos
- PRO: Endgame gear for seals; great way to min/max toons
- CON: Vivified M13 gear is hard to grind and might not be worth it
Originally introduced in Module 12 and extended in Module 13, Primal currently is a the “budget” endgame choice. It trails the Ravenloft additions in item level, but it’s still great to round off or min/max toons. That’s why we’re putting budget in quotes. Primal is more than viable while being super cheap. The acquisition is relatively easy as the Seal of the Brave you need to buy it drops from various dungeon content including all random queues. In case you’re able to run Cradle of the Death Gods, you can also upgrade pieces to 510 using the Vivification system. Since Module 14 that however might no longer be absolutely worth it.
Ravenloft Legacy Transmutes
- Item Level: 490-540
- Example: The Mists’ Cap
- PRO: Endgame gear for solo content activities
- CON: Getting specific pieces can be a pain; weak equip bonuses
“Legacy Transmutes” is the term we use around here for the random gear that was introduced in Module 14 and drops from all of its content (dungeon, Hunts, campaign, even mobs). All pieces feature visuals that the devs discontinued in Module 6, hence the name. But it’s really underselling what this gear can do for you, because it goes all the way up to item level 540. Since players can get the stuff from solo activities, you can pretty much get characters endgame ready without ever entering a single dungeon.
M14 Hunt Items
- Item Level: 540
- Example: Lycan Boots of the Pack
- PRO: Endgame gear for solo content activities; Some “bis” items thanks to equip bonuses
- CON: Getting specific pieces can be a pain; some bonuses to not stack with same M13 versions
Ravenloft Hunt items come with the same benefits as their Mod 12/13 counterparts, but feature enhanced item levels. So what’s not to like? Honestly, there isn’t much! As always not all pieces are equally good and there are some definite favorites within the playerbase. Although getting specific items can still be a pain, the whole system is much more convenient compared to the Hunts of Chult. The only real annoying aspect is that some equip bonuses do not stack as expected with the same bonuses of M13. Depending on when you’ll read this article this might still be the case. So don’t automatically expect items like the Heels of Fury and Fured Kiuno of the Bear to stack.
Lord’s (Barovian) Armor
- Item Level: 550
- Example: Woodlord’s Raid Hood
- PRO: Best available gear in terms of item level
- CON: Must be able to run Castle Ravenloft; not “bis” in all cases
If only the best is good enough for you, then the Lord’s Armor sets of Module 14 should be your choice! At item level 550, those pieces are unmatched. But hey, intrinsic values matter! And in some cases the Lord’s gear is not “bis” because other pieces feature better equip bonuses. Also the sets are limited to those that can reliably run Castle Ravenloft, which to date is still difficult to master for a big portion of the playerbase.
That’s our armor set guide for Module 14! Do you have any questions, additions or thoughts? Share them on our social channels, in the comments below, or visit the corresponding thread on our message board!
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Another good one! Excellent article!
But is the gear BtA or BoP? That could go in the PROS and CONS.
I currently have a mix of BtA Dusk, Drowcraft, Elemental Drowcraft and Restored Ostorian Relic for all classes; depending on which classes had Rank V of the Black Ice Forge and have bothered to upgrade before the Relic gear came to PE.
So I know that those are BtA. But the newer stuff? I assume the Masterwork Binds on Equip, if it is Unbound when first obtained/crafted?
Some of the Relic gear has severe holes in its stats, so I still use a mix on several classes. EG, a general lack of ArPen, while the TR gear seems to have more Crit and less Recovery than I need. EG, the choice is often Power and Crit vs Recovery and Crit, when I want Power and Recovery, for example. For DC, I have two compete sets of Relic, one for DOs, the other for ACs.
So I would certainly farm Chult to get account-wide gear that remains BtA when I equip it, as I have multiple Alts of all classes. But I am not yet in the mood to go back to playing a Main and have the others just feed him AD and RP stones. Everything from Mod 10 on seems to be nothing but tedious grind, according to all reports I have seen
Also, is it true that unlocking FBI and ToNG is account-wide? Like making a Greater Demonic Key? So once one character has done them, all characters can queue for them?
Masterworks are BoE/BoC, so if you want to go for high TIL, cheaper and sometimes better armor Bonus option, you might wanna look into the new Ravenloft Legacy Transmutes. These are BoA (not sure if all of it is but some are), like the Raven’s Greaves, which is nice for your alts as well They might also be an option as a replacement for certain less savory pieces of Chult armor set 🙂
You just need to join hunts – and have a person use the cards to get those pieces, and you get a free card per lvl 70 char(for every char in your acc) after you unlock Barovia once on your main. The light the fire quest is also very easy to do on an alt.
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Feet_Greatweapon_Purple_Raven_I490_L70/
And yes FBI, MSP, TONG are all account unlocked.
After a closer inspection – I noticed that the ilvl 520 pieces are BtA while the ilvl 540 ones are BtA but BtC when equipped.
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Arms_Guardian_Purple_Donjon_I490_L70/
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Body_Greatweapon_Purple_Raven_I490_L70/
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Body_Greatweapon_Purple_Horseman_I490_L70/
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Body_Greatweapon_Purple_Tempter_I490_L70/
Some examples
Just some examples:
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Arms_Guardian_Purple_Donjon_I490_L70/
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Body_Greatweapon_Purple_Raven_I490_L70/
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Body_Greatweapon_Purple_Horseman_I490_L70/
https://forum.nwo-uncensored.com/app.php/nwountools/itemdb/item/Body_Greatweapon_Purple_Tempter_I490_L70/
Excellent, thanks for the info, BuTerfly.
🙁
Why ilv 490 gear is not specified in more details? By stats it beats ilv 420 by large margin and ilv 490 is readily available from auction house by cheaper thensalvaging price except for few pieces that are sometimes expesive. This is best way to equip new character now. Drowcraft and relic armor set bonuses are campaign specific and could be ignored and non vivified relic is ilv 420 is not charged.
Just search ‘Ghost’, ‘Broken’, ‘Beast’, ‘Artifact’, or ‘Innocent’ in needed armor category to find a piece with suitable stats. The stats are good enough to start raveloft and sufficient to through all previous campaign until better aromor is available. All my less active alts are wearing it. Chult gear still make sense for some slots are some % bonuses beat stat bonuses.
League armor is also available on aution house at cost close to salvage now. Before mod 14 full set of league was about 40k AD on aution house, so it was not expesive, just one day of AD farm. It is just overshadowed by ilv 490 now that is readily availabe from auction house.
“legacy transmutes”
Heres a list I compiled of these items, put into tables according to class.
http://forsaken-souls.weebly.com/questing-tips/borovia-items-from-chests
Thanks for the link. Looks like this one could make our “Bag of Tricks” 🙂
Where can I get the relic gear from been looking but cant seem to find a vendor and don’t really want to waste time farming for transmutes