With this article we’re officially kicking off the Heart of Fire coverage on Neverwinter Uncensored! Now that the new module is on preview, players have a better understanding of what the humorous update looks like. So let’s go through the features we know so far and get that hype train going!
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Acquisitions Incorporated Campaign
The big thing about the Heart of Fire is bringing the tremendously popular Acquisitions Incorporated to Neverwinter. In his Q&A with Nova, Thomas said how valuable these collaborations are for the game and we couldn’t agree more. One of the big accomplishments of our current Lead Designer definitely is growing the brand. And Acq Inc in the Protector’s Enclave is a major example.
But it’s not only bringing the lore and humor of Penny Arcade to the game, because Module 15 of course will feature a full campaign with a completely new set of boons and quests. The campaign surely won’t take itself too seriously, but there’s still some grind involved. Thomas said they hope this will become their “musical episode” and that it brings classic D&D to Neverwinter. In case you’re interested by the way, Cryptic did an interview with Amy Falcone, who reveals a little background and information on her character “Walnut” that’s part of the story.
The “K-Team” Challenge
The campaign will eventually lead to something that’s called the “K-Team” challenge (a reference to the “C-Team”, a spin-off of the original Acquisitions Incorporated show). It’ll be a new way to experience and play dungeons. Thomas described it as “hardcore” mode in which teams only get one life. So if anybody dies, you have to redo the whole dungeon. That’s certainly… interesting. It seems like this “hardcore” challenge is already in the queue menu on preview, but we’ll have to wait and see what rewards are attached to it.
As it stands, it only doubles the AD you get for running dungeons, which doesn’t seem quite enough to get players to do it. From the sound of it the “K-Team” challenge could end up being a weekly and hand out an unique enchantment. Obviously the rewards will ultimately define whether or not this will become a thing.
As you may know I also have been a little worried about the lack of content in this module, but the “K-Team” (and the “Tales of Old, see below) challenge definitely could turn into something that’s filling the void.
Class Balance Changes
Theorycrafters rejoice, because the current meta will be no longer! The Heart of Fire features the most balance changes the game has seen for a while! What could possibly go wrong, right? It’s going to take a while to process and test all of the changes, which will make Module 15 largely about retooling characters and finding the best synergies again. Judged by the answers in the official feedback threads, the two hottest topics are definitely TRs and and the end of the two DC meta (DO DCs getting nerfed). Other classes received quite an overhaul as well though and the full impact is surely not yet known.
Manycoins Bank Heist Skirmish
I haven’t been able to get into the new skirmish (thanks Huntgate!), so all I can say is that there is one! Other players thankfully already have taken a look and uploaded videos. So just watch them to get an overall impression!
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Salvage Removal, Dungeon Key Changes
One topic we’ve already talked about around here are the changes to the RAD economy, more specifically to Salvage. Some people are not ready yet to call it a nerf, but the way you’ll earn Rough Astral Diamonds will definitely change by a lot. You won’t be able to salvage gear for RAD any longer, but instead dungeons will hand out RAD directly as completion bonus. Normal dungeon chests are for free now, and existing keys will be transferred to tokens with which you can re-roll chest contents. The second chest remains untouched and still can only be opened with the corresponding campaign or [sc name=”zenicon”] keys.
The new system has some advantages. By separating gear and AD progression, the devs no longer have to worry as much whether including gear in loot tables might have an impact on the economy. The new system is also a pretty severe QoL upgrade for non-VIP players, who now always get at least one chest per dungeon run. Veterans however might experience a pretty significant drop in RAD income, depending on how much Salvage they farmed per day.
Tales of Old
Tales of Old will be the second new way to run dungeons in Module 15. It’s a new event series that brings back old dungeons in a competitive PVE mode. Based on the images below, the first set of dungeons will be Frozen Heart, Dread Vault, Lair of the Mad Dragon, and Throne of Idris. For most players this will probably be brand-new content as they haven’t been around for too long. Longtime players in the meantime are going to take a trip down memory lane.
The event will however not only bring back the old content, but pair it with a competitive PVE mode. It might be some sort of crossover between Mythic+ and the Neverwinter Combat League. Each event will be tied to a “season” with a special rewards vendor. The Tales of Old is a timed challenge in which you have to complete a dungeon as many times as possible. With each completion the content gets a little harder and the group additionally has to collect so-called “power-ups” that extend the time or add lives. Just rushing through won’t be the best way to do it. Instead groups have to explore side areas to grab those “power-ups”.
This event looks really promising and could be the “dungeon content” many have been waiting for. I personally am very much looking forward to it.
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Another key change of the module is the restructure of Professions into a new Workshop system. It’s a major overhaul that aims at making the system less tedious and more immersive. You’ll still have to manage Artisans (Craftsmen), but the reward structure and the way recipes are completed changes drastically. I haven’t been able to look at the system in-depth yet. So just like the skirmish, here are two excellent (and lengthy) videos that preview the system! Have fun with it!
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