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In today’s preview article about Neveriwinter Module 14, Ravenloft, we quickly go over the (lack of) class balance changes, meta implications and PVP outlook. And “quick” is an overly accurate label here, because actually there’s not a lot to report. There’s no giant shift in the meta to expect, but I nonetheless want to touch on some minor things and the current status quo.
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Change to Piercing Damage
The only notable change of Module 14 is the one to the functionality of piercing damage. Both Hunter Ranger’s “Piercing Blades” as well as Trickster Rogue’s “Shadow of Demise” now deal damage based on post-mitigation damage. So far both powers were dealing damage based on values before mitigation. The funny thing is, we’ve pretty much gone full circle now, because that’s exactly how the powers used to work (at least TR). The devs tried a few things, but apparently eventually decided to reverse everything. The reason is pretty simple as Rogues were too powerful in PVP. Since Shadow of Demise was calculated before any mitigation (and even ignoring whether or not opponents actually dodged a hit), there was little to no way to avoid massive SoD procs. Now players’ Defense and Deflect (and other mitigation sources) once again affect piercing powers, and as compensation SoD deals 25% more damage.
For Hunter Rangers little should change in PVE in the meantime, but for Rogues this is effectively a buff as mitigation is completely negated by Armor Penetration and the additional damage directly translates. As result some players observed nice SoD procs on preview. TRs should move up the DPS chain by a little.
There are pretty much no other notable changes. Guardian Fighters can no longer prone opponents with “Bull’s Charge”, which is obviously a nerf and should help prevent certain stun/lock, chain/kill scenarios. Also worth mentioning is the fact that the new “Prominence” Weapon Enchantment that drops from Castle Ravenloft benefits the GWF class, solidifying its place at the top of the DPS meta tier. That doesn’t mean by the way that “Prominence” will outperform any existing “bis” choices. But if it does, GWFs should profit the most.
Resistance Ignored Cap Will Be Raised Too 100%
PVE builds in the meantime will need more Armor Penetration for the new capstone Castle Ravenloft dungeon. The bosses feature 100% Damage Resistance, so builds need to feature an equal amount of Resistance Ignored to match that. That minor stat rebalance won’t change the meta drastically however. We still fully expect endgame groups to feature four support builds and one DPS. It’s going to be interesting however how the community chooses to deal with one particular mechanic in the Strahd fight of Castle Ravenloft. The group can get separated and you need a potent second DPS to free the first one. Toons that can switch between support and DPS (GF/CW) fit that role nicely, but you could obviously simply switch characters before the last boss as well.
But since that only affects that one dungeon, the meta tiers we defined for Module 13 are still accurate and intact. In case something changes, we’ll update the article!
What are your thoughts about balance and meta talk going into Module 14? Share your thoughts and experience on our social channels, in the comments below, or visit the corresponding thread on our message board!
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