I think we can all agree that the Salvage changes of Module 15 are largely a nerf to player income. Or let’s say they at least drastically change how you reach your [sc name=”astralicon”]100,000 account limit each day and could be perceived as nerf depending on what you were doing. I personally have to say it feels less painful than I thought it would, but I’m also not the kind of player that goes for the limit on each day or session due to time or motivational restrictions. Like I said however the initial shitstorm might not have been warranted as the system is better set up for the future now.
Alt Viability Slowly Diminished
More than that, it could already help in one particular area right now: Alt viability of VIP accounts. Alternate characters have been in strange places ever since the game’s launch. Early in the game they could be utilized to generate wealth easily. That’s why veterans still have those 50-toon max accounts that they used to run Leadership and invocation cycles with. But the devs slowly moved away from per-character benefits to per-account ones, and “nerfed” alts in the process. Now, alts are always viable in case you like multiple classes and different gameplay, but a lot of incentive to maintain them diminished over the last modules. When random queues were still per character for example, I ran queues with five different toons. Now I only do it on my main for obvious reasons.
Another stealth nerf that the switch to account RAD cap brought was one to VIP keys. Since the incentive to run queues on multiple characters was no longer there, keys piled up on alt characters even more than before. For what type of runs would you use them? Sure, those that absolutely farmed hardcore and ran out of keys on mains on a daily basis could generate extra chests and Salvage with keys on alts, but that’s a scenario not many players actually ran into I assume. Additionally, one key equaled one run and going through all your toons was a significant time investment.
Re-Rolls Generate Multiple Extra Chests per Run
The switch to re-rolls fixes many of these issues. First of all, the time investment per character is only one run, in which you can then spend all your re-rolls to gun for a nice reward. Got something good on your first run? Save the other re-rolls for tomorrow! While doing that you also generate some RADs and RP for your account. It’s sort of a “quality, not quantity” approach that I do like to up the incentive to maintain multiple toons both horizontally (amount) and vertically (item level). The more toons, the more runs and re-rolls. And the better the toons, the better the dungeons and possible loot you can try for.
This obviously only works if you are a VIP (the daily character rewards include the re-rolls) and run out of re-rolls on your main. But that’s much more likely than running out of keys in the former system. Right now many players are spending as many leftover re-rolls as they can, but long-term alternate characters will become a factor in maximizing your dungeon rewards. The most likely scenario down the road in my opinion will be running all random queues with different characters to be able to use as many re-rolls as possible. So players are going to need at least three toons that can reliably run one of the “Normal”, “Advanced”, and “Expert” queue. After that you can jump on additional alts to generate even more “chest chances” in fast and easy content (Demogorgon, Folly, etc.).
I guess whether or not this sounds like an upgrade to you depends on your daily routine. If Module 15 was an overall nerf to your income, a little added alt viability might not be able to cheer you up. But in case you’re one of those players that likes to mix it up and were struggling to put all your toons to use, then this should be good news. I personally do certainly hope that the devs will continue this path of giving players more options for their alts. The term “options” is key though. We also can’t go back to a system in which the size of the account matters more than its quality. But the way the game developed the last couple mods, re-rolls benefiting altoholics totally makes sense right now.
Neverwinter UN:Blogged is always looking for writers to contribute to the blog. If you are an active player and search for a way to spread your opinions, analysis, diaries or reviews to more than 75,000 regular visitors, then don’t hesitate and get in touch with us on our contact page or message board! We are currently especially looking for console and PVP content, but that’s not exclusive. There is no frequency requirement, you post how often you want.