A Case For Complexity Part II
Yesterday we talked about how complexity in games can strengthen the community and help player retention. Today, lets bring it
Read moreYesterday we talked about how complexity in games can strengthen the community and help player retention. Today, lets bring it
Read moreAlthough the reason for writing this was inspired by the changes in module 16, I feel it is important to
Read moreShout out to the devs… That we, the players, exist! In all honesty that’s a bit tongue in cheek since
Read moreHere we are once again. While the player base is anxiously awaiting the first preview patch of module 16, Community
Read moreDev Blog : Level Cap Increase Time to put your grinding pants on boys and girls… It’s leveling time! The center
Read moreNow this sounds pretty… Item Level For as long as I can remember in Neverwinter item level, and before that
Read moreDev Blog : Classes Intro So basically everything we know, love it or hate it, is gone… Cool! Why the
Read moreCharcoal in Neverwinter has been a pretty common profession resource pretty much forever. It was so basic that it was
Read more[blog_subscription_form] I went out the other day to test something. Since Gold has become an important currency in the new
Read moreThe Winter Festival in Neverwinter is all about maximizing the rewards from your Starlight Parcels. You want to open as many
Read more