One Module is coming, another one is in the book.
Elite guild ‘Look Good Play Good’ wrapped up Strongholds just in time to be ready for the Maze Engine as they’ve reached Guild Hall 20 a few weeks ago (we reported the achievement in our Community Watch). Based on his experience LGPG leader and official streamer Indy has compiled a few tips and hints for us to help other guilds grow their Stronghold as well.
So now that LGPG has wrapped up Module 7: Strongholds, I’d like to take a minute to outline a few keys to success that I feel many smaller guilds have overlooked or simply not utilized.
I’ve heard about guilds organizing “surplus” runs with their guild farming the Temple of Spider and throwing the epics into the coffer. For shame! That’s valueable AD they are burning into the coffer at a much higher value. Every 810 salvage points should cost no more than five Tradebars for Nightmare weapons. All the items you farm that are epic have a higher salvage value, will earn you more diamonds and should never be fed to your guilds coffer.
You should take every Tradebar you earn and only use them on Nightmare weapons, which are worth 5,500 AD when salvaged during 2x AD. These same weapons are used for surplus and are really the bread and butter of Strongholds.
A great source of gold is the new players of Neverwinter. Find a few members of your guild who spend a majority of their time in the Enclave, and ask them to sell Dusk Boot Packs. To a new player, level 70 Epic boots for 20-40g is quite the deal and it helps out both parties. After a few weeks of merching small undervalued items you can easily amass thousands of gold. Remember there’s 100 new players to each “pro” and they all still want that first lvl 70.
Tyranny of Dragons
This campaign currency stood out for the massive numbers it requires, especially at higher levels. The saving grace to help knock down these numbers were Genie’s Gifts. When a new lockbox drops, many players suddenly throw their Genies Gifts out the window in hopes that they can recoup a bit more AD for another shot at lockbox glory. Capitalize upon these frivolous players and snatch them up when the price hits rock bottom. These Genies Gifts are also a great source of…
Now I’m not sure where this falls in the lines of “exploitation” or “poor game design” but either way, the result is clear. If you and five buddies make a new guild and go into that new guilds Stronghold, you can fill the labor coffer, leave the guild, and make a new one. The process takes minutes and can generate well over 90k Guild Marks per hour. Check the market, profession assets cost dirt. This is also a great way to make more AD using maps and a rank 12 guild hall, by selling Masterwork Resources.
All in all, Strongholds / Mod 7 was a lot of fun, anger, stress, struggle, but ultimately a triumph and I want to thank all the members of LGPG, old and new, who came out and made the dream of a perfect build time real.