Masterwork Leveling Guide (I – III)
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Being a mastercrafter for many reasons is the ultimate goal to achieve in Neverwinter. Often labeled as “endgame” for professions, masterworks require a substantial amount of time, grind, and Astral Diamonds to get through the multiple tiers of levels. Because temporary stronghold structures and explorer’s charts play a vital role in the process, it’s not even enough that a player commits to the process. Mastercrafters also need a strong guild and alliance that supply what they need. That’s why for many, the highest levels of masterworks are unreachable.
But those that get to the top of the mountain can reap the benefits. Masterworks is the only source of unbound state-of-the-art gear and often offers “bis” choices that players are willing to pay for. Items sell for way over their production cost and the profit margins can be insane. In our Astral Diamonds farming guide we list Masterworks as current best source of income. If you’re willing to put in the time and money, this guide will walk you through the process of leveling the first three of currently five levels!
First of all you need to check whether you’re eligible to do mastercrafting at all. Once you’ve brought a profession to level 70, and have access to a stronghold of a GH10 guild, the artisan will hand out all necessary quests for the full process. Also do know that you will need strong artisans and the Forgehammer of Gond. With very few exceptions this is the tool that you will use every time.
Before we get into leveling however, there’s one thing you need to decide right at the start. If you want to get masterworks to the max level all by yourself, you need all professions at level 70 at the start. Masterworks are structured in a way that recipes depend on resources of other professions. It means that you can’t just level alchemy without leveling everything else. The alternative is to do it with friends and supply each other, or buy the stuff you can’t produce yourself from the Auction House.
All options have pros and cons. The first one takes the longest, for the second you need guys you can trust (and won’t suddenly quit the game), and the last one is expensive. To give clear advise here is difficult, because it depends on how fast you want to achieve masterworks and what environment you have access to. I guess people usually use a healthy mix. They do most stuff alone, but use guildies and friends where they can and invest the ADs to speed up the process.
Masterwork Recipes I
The first batch of recipes requires you to craft basic products of a profession. With the Forgehammer you should have no trouble to reliably get the +1 results you need. Also try to use an artisan with the Dab Hand or Miracle Worker skill to be most efficient with your daily morale and or / results. If you don’t have the resources you’ll obviously need to do the corresponding Gathering tasks as well or buy the stuff from the Workshop Exchange Store or the Auction House.
I’d check the AH regularly anyway. Some of the resources are not expensive and you can save a bunch of time just grabbing them for a few ADs. Time is indeed the limiting factor during this phase. Your toon can only complete so many recipes per day, which means a profession can take up to a week. Again: I’d strongly recommend investing some money here to shorten the process.
Masterwork Recipes II
What you want to do is unlock the tier 1 recipes on all professions before advancing. The recipes at this stage do not already produce high-quality goods. They basically just provide the stuff you need for the next tier. Although we could craft everything ourselves at this point, it’s not advised to do so. It’s much easier and cheaper to use temporary stronghold structures to exchange Guild Marks and resources for the stuff you need. If you’ve unlocked all tier 1 recipes, you can trade for everything you need and doesn’t have to play the game of chance in your workshop.
That sounds easy enough, but there are a few obstacles to work through. First of all you need to farm the amount of Guild Marks first. Depending on the profession you might need tens of thousands to unlock tier 2, which is why it usually takes several Double Guild Mark events to level up. Second of all you need a working alliance that has the different temporary vendors up when you need them. As mentioned you ideally trade as much as you can, and craft little yourself. The structures are essential not to lose more resources than necessary. The only alternative is grabbing the stuff that’s unbound from the Auction House, but that’s not cheap either.
One particularly annoying aspect of leveling this tier up is the fact that you sometimes need normal (non +1) results to complete quests. It’s actually intended to not make it too hard to level up, but completely works against the logic of the system. Because using higher level assets might actually result in less chance to get the item you need. We have detailed the issue in this article, but the tl;dr is that you want to use as much proficiency and as less focus as possible in those cases.
Masterwork Recipes III
Once you’ve unlocked the tier 2 recipes on a profession, you can immediately buy the tier 3 ones. The artisan in strongholds sells them for 20 of a specific masterwork resource and the process of acquiring them is the same as with the tier 2 ones.
If you’ve achieved that, you can already be proud of yourself. That’s more than most players will be able to do in their Neverwinter career. MW III features a lot of viable recipes and endgame gear, but it’s unfortunately not the end of the road. There are two more tiers to unlock, and I’ll go through that process in a second article in the future!
Have you unlocked any Masterwork Professions? How did you level them up? Share your thoughts and experience on our social channels, in the comments below, or visit our message board!
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13 thoughts on “Masterwork Leveling Guide (I – III)”
its so stupid that the artisan doesnt accept +1 for mw2. i dont get it why cryptic decided that way. i hope they fix that.
So you must have a high Rank guild to unlock Masterwork professions?
One question about your excellent Black Opal Crafting Guide – I have all the recommended Jewelers you mention, but on different characters! It seems almost impossible to get all three on the same character, or at least it could take many months. How did you do it?
Bree Underleaf is a decent alternative for Cost, but not time, and I have an Epic one with -25% Commission, +125% Speed on two characters, and only one has Aiha Amaphilel.
A friend of mine wasted millions of credits on that crappy box for 200,000 Credits to get a Common, Rare or Epic Artisan and failed. So I am reluctant to try that and I certainly won’t waste any Zen on it.
So I will have to mine the Raw Opals and Slate on some and mail to others to turn into Whetstones and Opals. Which is beyond tedious. Even if I could put the materials in the Shared Bank it would be tedious, but way, way easier and faster.
Rainer has a vid on artisans: https://www.youtube.com/watch?v=t4SNLNxZfQY
There’s a 197 artisans. If you have massive resources, you can hire them all. Keep the ones you want and fire the rest. XD
So, basically if you don’t have 5 million AD for Forgehammer of Gond, there’s no reason to do MC?
Actually, the first three tiers can mostly be done without it. You buy most stuff from the vendors and for the rest of the quests you hilariously need non +1 items, for which the Forgehammer doesn’t help. However, doing Masterwork recipes (cost-)efficiently very much requires that tool. So at least do not start the process unless you’re willing to spend the money on it at some point. Your overall investment into Masterworks, not counting the Forgehammer, will most likely surpass 10-20M anyway.
10 to 20 million AD?
And they wonder why people do exploits to make AD.
I mean, even a new level 70 could farm 100k per day for 50 days with two characters to get 5 million AD if they were that dedicated.
But there’s an additional 10 – 20 million AD on top?
Just hit 5 mill AD. I have a lot of stuff to upgrade still. Not knowing how to work the AH efficiently has hindered me quite a bit.
One tip in case you didn’t know, if you have VIP and Loot Re-Roll tokens that replaced the Dungeon Chest keys, you can farm normal Demogorgon as that generates a key for the chest and you can make another with currencies for the other chest, and re-roll what’s inside. You can get a good amount of AD like that, even outside the Random Queue.
It’s particularly good for those of us with loads of Alts and 2 to 3000 re-rolls, though. If you usually used up all your keys, not so much, but you still get a free key just from a normal Gold run. So that’s a little boost on top of Random Queues.
So the artisan in the stronghold still controls the masterwork advancement even with the new workshop mod in protector’s enclave?
One thing I noticed, is that you don’t just need “access” to a level 10 GH, but you need to be IN a guild with a level 10 GH. My guild was level 8, and visiting an alliance guild of level 20, the artisan there did not give the quest. However, transferring to that guild he did.
Please correct me if I’m wrong, as I am desperatly trying to find Charcoal for Guild Marks but – There is no way to progress through MW II and III by buying the items for GMs anymore.
Charcoal cannot be bought for GM, so it has to be crafted, which usually results in Charcoal+1, since the vendors, such as the artisan, do not accept +1s, there is no way to buy adamant bloom and consequently ingots, rings, scales plates, etc …
That is at least a lockout for all 3 smithing tasks.
How does your shop lvl work in this structure, and lvl professions first or shop. TY
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