As part of the highly anticipated D&D “Stream of Annihilation” Thomas Foss announced yesterday that Neverwinter’s next module is called “Tomb of Annihilation” and will be released on July 25th. The lead designer didn’t reveal that much during the 15-minute interview, but a few tidbits were enough to drive the hype! Chult, Volo, dinosaurs? Here’s your summary of what’s known so far!
The jungles of Chult
Looks like we and others accurately predicted the setting of the new storyline. It takes players to Chult, a jungle island in the southern part of the Trackless Sea. A lich named Acererak hides there and harvests souls throughout Faerûn. As side effect of this effort all sorts of resurrection spells suddenly stop working (Makos?). The players are going to start an expedition into the new lands with the famed explorer Volothamp Geddarm to investigate and defeat the lich.
The jungle-themed expansion will come with a completely new adventure zone “Soshenstar River” and social hub, Port Nyranzaru. It is the Protector’s Enclave of Chult and will probably become the player’s starting point for the campaign and any quest activities. Pretty much what Kaer-Konig and Mantol-Derith were to their respective modules. Foss however mentioned that the full range of vendors know from the Enclave will be present.
Hunting and a T-Rex
We’ve already mentioned that the theme allows for all kinds of cool Mounts and Companions. And yes, you are going to be able to ride dinosaurs, although those will be monetized through lockboxes. Generally the jungle environment and ancient tombs make for an enticing new setting with neat possibilities.
A new gameplay mechanic Foss mentioned was “Hunting”. It’s not clear how this is going to work, but apparently players can work their way through different tiers of exotic monsters up to a T-Rex called “The King of Spines”. We’re not sure though whether this is an independent mini-game or part of the progression. Or both, like Fishing was in Sea of Moving Ice. Meanwhile Treasure Maps are going to return and you might be able to use boats on the adventure map’s river.
The devs also seem to continue a more randomized daily progression like in the River District. It could very well be that tombs on the map could function like the Digging Sites and offer some variety (environment, critters) in otherwise repeatable quests.
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Tomb of the Nine Gods
The new endgame group content is called the “Tomb of the Nine Gods”. Foss first referred to it as dungeon, but later also called it trial. So we have to wait and see what it actually turns out to be. As homage to the original “Tombs of Horrors” the devs put a focus on puzzles, which players have to solve collectively. This is actually something we’ve mentioned on Thursday and could really be an interesting new approach to group content. The dungeon probably will have to be unlocked through the campaign like Svardborg.
Foss said multiple times during the stream that the new content will be hard. “Hard” related to current stuff though might still be casual for endgame toons. It should at least be fully expected that players will be able to get through the new campaign solo. In any case, we should be able to find out soon enough. With a release in July the new module should hit preview at some point this month.
What’s your take on the new expansion? Are you excited or expect more of the same old grind? Share your thoughts in the comments below or visit the corresponding thread on our message board!
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