Swords of Chult Preview and Guide: Artifact Refining Progression

The artifact refinement progression changes a lot in Neverwinter’s Swords of Chult. Under the old refining system it was very beneficial to use so-called feeder artifacts to advance your main ones. Players would first refine the feeders up to a certain level and then use them to refine the main artifact. Thanks to a massive x10 multiplier, feeders would generate more RP than consume during a x2 event, making it a very profitable technique. Under the new system however, these matching bonuses are completely gone. Overall it makes the system much more flexible. In terms of artifacts though, it’s a little setback.

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The Good

Let’s talk about the positives first. Just like artifact gear, the artifacts are getting their RP halved to make the new system work like double refining. The new cumulative RP needed is slightly below 500,000, exactly 50% less than under the old system. Remember that everything RP related is also getting divided by ten, which makes the math look like this: 10,000,000 (old system) / 10 / 2 = 500,000 (new). We have attached the progression tables below so you can see how many RPs are needed for each level.

Artifacts also benefit from a wider range of possible refining stones, although not as much as other areas. Enchantment and Runestones already granted their full matching RP to artifacts, but at least the specific Union/Power/Stability stones are gone. The Dread Ring quests, and all other campaign dailies that drop RP, now hand out stones like Black Pearls and Emeralds instead.

The required reagents essentially stay the same by the way. The devs just got rid of different mark types and combined them to new Enchanting Stones. These drop from the same locations as the marks, like Dread Ring lairs and profession nodes.

The Bad

While the above makes refining artifacts a tad easier, you can no longer use feeders as already mentioned. Without additional modifiers and matching bonuses, artifacts only give back 30% on higher levels, making them unviable as RP source unless you’re really sure that you do no longer need them. Since you could save up to 40% RP with the feeding method, the benefits of the new system are not able to outweigh this heavy loss. So overall bringing artifacts to mythic gets a little more difficult. If you still have x2 events before the Swords of Chult update, utilize them.

That being said however, refining as a whole doesn’t get more grindy. Under the old system, artifacts were super easy to level and gear more of a pain. Now artifact gear is probably a tad more convenient, so the system basically just shifts a little. Overall I think you should be able to advance both artifacts and gear about as fast as before.

Progression Tables

RankRP neededRP comulativeRP worth
100150
211151
323152
436153
5410155
6515158
7621161
8728164
9836168
10945172
111055178
121166183
131278189
141391196
1514105203
1616121211
1718139220
1820159230
1922181241
2024205253
2126231266
2228259280
2330289295
2432321311
2534355328
2636391346
2738429365
2840469385
2942511406
3044555428
3150605441
3265670458
3380750480
3495845505
35110955532
361251080582
371401220638
381551375700
391701545768
401851730842
412001930922
4221521451008
4323023751100
4424526201198
4526028801302
4627531551412
4729034451528
4830537501650
4932040701778
5033544051912
5135047552052
5236551202198
5338055002350
5439558952508
5541063052672
5642567302842
5744071703018
5845576253200
5947080953388
6048585803582
6155091303619
6270098303689
63850106803781
641000116803888
651150128303999
661300141304389
671450155804824
681600171805304
691750189305829
701900208306399
712050228807014
722200250807674
732350274308379
742500299309129
752650325809924
7628003538010764
7729503833011649
7831004143012579
7932504468013554
8034004808014574
8135505163015639
8237005533016749
8338505918017904
8440006318019104
8541506733020349
8643007163021639
8744507608022974
8846008068024354
8947508543025779
9049009033027249
9150509538028764
92520010058030324
93535010593031929
94550011143033579
95565011708035274
96580012288037014
97595012883038799
98610013493040629
99625014118042504
100640014758044424
101880015638047064
102880016518049704
103880017398052344
104880018278054984
105880019158057624
106880020038060264
107880020918062904
108880021798065544
109880022678068184
110880023558070824
111880024438073464
112880025318076104
113880026198078744
114880027078081384
115880027958084024
116880028838086664
117880029718089304
118880030598091944
119880031478094584
120880032358097224
121880033238097224
1228800341180102504
1238800349980105144
1248800358780107784
1258800367580110424
1268800376380113064
1278800385180115704
1288800393980118344
1298800402780120984
1308800411580123624
1318800420380126264
1328800429180128904
1338800437980131544
1348800446780134184
1358800455580136824
1368800464380139464
1378800473180142104
1388800481980144744
1398800490780147384
1408800499580150024

What’s your take on the artifact refinement progression? Do you like the trade-off between artifacts and gear or is the loss of the feeding system too much? Share your thoughts in the comments below and visit the corresponding thread on our message board!

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j0Shi

j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter, he has built up ALTs of all classes and plays on BIS/near-BIS level.

3 thoughts on “Swords of Chult Preview and Guide: Artifact Refining Progression

  • Avatar
    October 16, 2017 at 8:09 am
    Permalink

    In anticipation of the change, feeder artifacts are very inexpensive in the AH on PC. With no 2xRP remaining, is it worthwhile to take advantage of a feeder for artifacts that are not yet mythic? I do have plenty of RP just waiting for the conversion on the 24th.

    Reply

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