Perfect World Officially & Finally Sunsets Gigantic MOBA

For fans and devs of the Perfect World MOBA “Gigantic”, the end of January unfortunately also marked the end of the road for their game. Yesterday PWE announced on Arcgames that “the January Update is the final content update for Gigantic, and the game servers will be discontinued on July 31, 2018.” Here’s the full reasoning:

[su_quote]Discontinuing Gigantic was not an easy decision. The game is a unique and exciting experience that captured many hearts and minds. Unfortunately, it did not resonate with as many players as we’d hoped. Over the last several months, the teams at Motiga and Perfect World looked into viable options to sustain Gigantic. However, the current state of the game has restricted options for further progress and relevant content updates, and delivering basic features while also fixing long-standing issues was more complicated than expected. Despite our best efforts, we were unable to find an impactful solution that would help Gigantic break through in a crowded market.[/su_quote]

Officially & Finally Gone

While it’s sad news for everyone involved, this was only the last nail in the coffin. In November PWE already pretty much closed down the studio behind the title. We already warned you in that article that the game is all but done, and never really liked how PWE worded their announcement back then. Now there’s at least certainty, the cash shop is closed, and you can no longer put money into a dead title.

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3 thoughts on “Perfect World Officially & Finally Sunsets Gigantic MOBA

  • February 1, 2018 at 3:04 pm

    Always a shame when this happens.

    But I wonder if the Gigantic Forum had people being warned/banned for posting things like:

    “RIP Gigantic” and
    “The game is mostly dead, anyway” and
    “But these issues have been unaddressed for 4 years!” and
    “We told you this on Preview before the update! Why did you release it completely unfixed?”

    whenever they released broken content and nerfed things, just like the Neverwinter forum?

    And I also wonder what are the numbers of players with whom the game “did not resonate”?

    And how does that compare with Neverwinter’s numbers?

    I suppose there’s no way they could just not update the game anymore and leave the servers open? That seems to be the position with DDO, from what I hear.

  • February 1, 2018 at 3:16 pm

    I just checked Steam Charts and Neverwinter on Steam has about 20x the number of Gigantic players.

    I wonder if any of the designers might find new jobs with Cryptic?

    • February 4, 2018 at 8:50 am

      Could obviously happen, but other than being owned by PWE, the companies do not seem to have any administrative connections.

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