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An Issue of Difficulty
The issue of difficulty in content is no minor one for Neverwinter. Scarabman mentioned that they don’t think it’s gamebreaking, which is probably true. The fact that endgame players feel like there’s a lack of challenge while casuals often claim they have no shot at beating the hardest content however shows that you shouldn’t take this lightly. Because trying to serve all tiers of players equally, you risk creating content that fits nobody.
We know that with the resources Neverwinter has, you simply can’t design multiple dungeons per module for multiple tiers of players. So the one content addition you deliver has to please everyone. Scarabman basically confirmed that this currently isn’t the case and that they instead have to think about workarounds or artificial catch-up mechanics. The necessity to build systems around flaws of other ones is a pretty decent hint that something isn’t right.
So Get Rid of It?
This might sound like I would simply get rid of it, or nerf boons, but actually it’s not that simple. I grew into a supporter of giving guilds value and meaning other than social aspects alone. Also don’t forget that the boons are part of the much larger Stronghold system that includes Masterwork Professions, gear progression, and daily tasks. Messing with one aspect means that the other stuff could get affected as well.
That’s why I agree with the devs that you can’t solve the issue in the current Stronghold cycle. I would however definitely avoid just extending the system at some point. You would pretty much run into the same issues over time and widen the gap between different types of players. So overall I don’t think that the system has entirely failed, but you definitely have to find other ways of giving Stronghold progression significance without forcing everyone into guilds. In case the devs plan to add more boons or ranks in the future, they definitely will have to come up with a solution for this issue.
What’s your take on the system? Is it causing too much trouble and should just be nerfed? Or do you agree that you can’t just get rid of it, but have to avoid the same issues in the future? Share your thoughts in the comments below, on our social channels, or visit the corresponding thread on our message board!
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