Mod 9: The Guide to Awesome Stuff

Greetings Adventurers!
The dawn of Mod 9: The Maze Engine is upon us, and there are a great deal of awesome additions to prepare oneself for…

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Mount System: Now we will find ourselves the ability to run any mount speed/ability/look we want, and it also clears bag space(!), so we’re going to want to choose which character will get which mount…

By planning this out in advance, while using the super awesome Mount Insignia Tool found HERE, you’ll save yourself from placing a mount on a character you may not have wanted to attach it too. See? Planning ahead saves your bacon, and your Astral Diamonds!

Personally, for anyone who wants to be all like “PEW PEW PEW! ‘Murica!“, I’d recommend the Magistrate’s Patience Insignia Bonus as it should be a nice addition to any DPS spec. This Insignia Bonus triggers on a critical hit, and places a dot of 10% of your Power as Psychic damage on the target for 4 seconds! That particular ability uses 2x Barbed, and 1x Enlightened Insignia, so be on the looked out for Mounts that will be able to slot those particular ones.

Another stand out is Barbarian’s Revelry. This little beauty heals you whenever you make a critical hit, for 1.5% of your HP. Needless to say that this, combined with Life Steal, could make anyone super duper hard to kill, particularly Great Weapon Fighter and Scourge Warlock as they tend to have Critical Strike focused builds.

One last tip for the Mount System is to get yourself a Jubilee Parade Horse ASAP! As this is the true ‘Pimp My Ride’ of Neverwinter. Particularly at faster speeds, it is hilarious to see and you’ll be telling yourself (and everyone else for that matter!) that…

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Enchantments: For the first time in ages, we are getting a new Weapon and Armor Enchantment! I always love new shiny loot, so these two new additions have me pretty amped…

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(Note: The following info is more theorycrafting as until Mod 9 goes live extensive testing cannot be done.)

Armor Enchantment – Shadowclad: When receiving damage each hit stacks a 10% increase to your Deflection rating and a 4% increase to your Damage Resistance for 8 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect. When you successfully deflect an attack with 8 stacks of Shadowclad, your armor has a 100% chance to Daze nearby foes for 1 second and places you in Stealth for 4 seconds. This effect cannot happen more than once every 30 seconds. – Transcendent Level

This enchantment right here may be a deal breaker when it comes to PvP, particularly depending on how exactly the ‘Deflection rating’ is applied. The question remains is it a flat 10% increase to Deflection total %, or is an increase of 10% to your current percentage, e.g. If you have 30%, a 10% bonus to that could be 10% to a total of 40% or 10% of your current 30% towards a total of 33%. Honestly that makes a huge difference in the effectiveness of this enchantment, and if it’s the 30% to 40% change, then it will directly impact PvP. So if that’s the case, particularly if you have a low Deflection chance to begin with, I’d recommend seeking this new shiny toy out, and adding it to your toolbox for PvP!

In PvE I see this as a tad underwhelming, but maybe the effect looks cool, though it should help you live a bit longer. Maybe it’s worth a shot there after all!

Weapon Enchantment – Dread:

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Transcendent Level – 75% Critical Severity, 30% of Weapon Damage as Necrotic, and 40% Defense Reduction (unsure about any additional abilities it may have at Pure/Transcendent)

Now this baby, this baby right here is…

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Seriously, I am chomping at the bit to get my hands on one of these and try it out on a Scourge Warlock/Hunter Ranger/Control Wizard, as all of those classes utilize Encounter Powers pretty heavily. I believe each of these classes need to seriously consider the Dread Enchantment as one of their better options for a Weapon Enchanment. It really does everything, so start grinding your ass some Castle Never people!

Speaking of Castle Never

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… …

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Castle Never: The most iconic Dungeon in Neverwinter returns to the players with the launch of The Maze Engine, and having played through it I can say I believe it’s pretty damn snazzy!

In this shorter, yes shorter so you’ll have to live with it, rendition of Castle Never the players are trying to stop the Demon Lord of Undeath: Orcus from resurrecting Valindra’s pet Dracolich. Nothing too important, right?

You’ll be facing undead and demons in this run through, along with some really cool new boss mechanics and abilities… One of which is a Necrotic Tether, which will link two members of the party together and drag them closer to each other. If they get close enough BOOM! You get thrown up into the air and briefly prone’d. Needless to say this is something you want to avoid, particularly against Orcus himself who hits like a friggin’ bus…

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Another awesome aspect is the Power Word: Kill bubble AoE’s of absolute death that you have to navigate through to get to Orcus and which Orcus himself throws out. These things do exactly what the name says it does, they kill you. Even an Oathbound Paladin with Divine Protector up (aka. The Bubble of Super Sweet Life Saving Awesomeness) won’t be able to save you after a few hits from the Power Word: Kill. Seriously, you cannot fall asleep and just AFK through these, you have to avoid them or you’ll be in the fast lane to a Total Party Kill.

So pay attention and don’t be that guy who blames dying to the Power Word: Kill bubbles to bad luck…

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Queue System: The new queue system is something I’ve been dreaming about for what seems like eons. I’ve always wanted to get a group of my friends/guildies together and kick Tiatmat’s scaly ass, or play all together in Stronghold Siege, or get sloppy drunk and try to kill Demogorgon with 9 other drunken fools…

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The bottom line is that this improvement will be a godsend to the players of Neverwinter as it will allow them to actually plan ahead and form raids/groups, which is something that has been sorely lacking from the game and can only improve everyone’s experience.

Conclusion: I’m greatly looking forward to The Maze Engine as I believe it offers a number of significant quality of life improvements that bode well for the game’s future. Along with some cool new toys to play with, and Castle Never simply rocks face!

With all that in mind, thank you for reading, and get your asses in gear for rocking out in Neverwinter!

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Knowledge is power. Power corrupts. Study hard. Be evil.

17 thoughts on “Mod 9: The Guide to Awesome Stuff

  • March 14, 2016 at 8:32 am

    awesome info as always ty

  • March 14, 2016 at 8:45 am

    Thoughts on the new campaign? You left it out, so I’m assuming it’s not awesome.

    • March 14, 2016 at 8:56 am

      I didn’t test the new campaign out on the Test Shard, outside of the first 1-2 quests, because I wanted to leave something new for live… 😉

      That being said, the Boons like pretty nice from the Dev Blog post, but I’ll take a look into it!

  • March 14, 2016 at 10:16 am

    yasss antici pation…. thanks for sharing Kolat 😀

    • March 14, 2016 at 12:32 pm

      Happy you enjoyed the read!

      • March 17, 2016 at 7:56 pm

        IMA chick meng 😀 my forks bring all the boys to the yard 😀 😀

  • March 14, 2016 at 11:52 am

    And i wondered who posted this…so many gifs xD

    • March 14, 2016 at 12:32 pm

      I figured the Author name would have given it away… lol 😛

    • March 14, 2016 at 12:33 pm

      I’m glad it was both informative and entertaining, as that was my goal with writing it! *high five* 🙂

  • March 14, 2016 at 3:29 pm

    if you weren’t taking so much time finding gifs you would have less typo errors

    • March 14, 2016 at 5:40 pm

      Typos happen, hakuna matata…

      If you see any glaring ones feel free to shoot me a PM on the Neverwinter: Uncensored forums, and I’ll be happy to correct them. Hope you enjoyed the post, and have a great day! 🙂

  • March 15, 2016 at 4:28 pm

    Let me summarize this article…… FUK BUSSS YEEEAAAYYYYY!!!

  • March 17, 2016 at 8:24 am

    Let you know about my Warlock when I try these enchants

  • March 17, 2016 at 12:52 pm

    Dread Enchantment didn’t make it to the Live Server. Its listed as a potential reward from the “Mysterious Void Locket”, but you get a Lesser Shadowclad Enchantment instead. Don’t know if its a bug or what, but it’s not currently available at all. Sad face 🙁


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