Dungeon History: Castle Never
Dungeon History is our column that looks back at outdated or removed group content. The reason why we can contribute
Read moreCastle Never is a revamped endgame dungeon that got introduced in Neverwinter’s 9th expansion module “Maze Engine”. The evil demon Orcus took over the ancient halls to bring back the Dracolich that once served Valindra.
Dungeon History is our column that looks back at outdated or removed group content. The reason why we can contribute
Read moreFor today’s episode of our Exploit History we take you back to the original Castle Never dungeon. In the 60s
Read moreTo start off 2017 we’d like to look back at the last year in Neverwinter. What were the highs, the lows,
Read moreWith Underdark and Demogorgon the devs for the first time introduced Rings that didn’t feature stats, but certain utility procs.
Read moreThe Community Watch is a recurring format on the weekends that summarizes interesting stories, forum posts, links and news in
Read moreIn our third part of Castle Never’s Strategy Guide, we’re dealing with the big baddie Orcus himself. Following the blog
Read moreLast week the relentless theorycrafter and tester thefabricant aka Sharpedge reported that powers seem to exactly do 25% less damage against certain
Read moreIn this multi-part series we are going to talk about mastering the newest dungeon addition: Castle Never. Although it is
Read moreWhile there is a lot of talk about Castle Never, the mount system, overall difficulty and PVP issues, I haven’t
Read moreIn this multi-part series we are going to talk about mastering the newest dungeon addition: Castle Never. Although it is
Read more